32 lines
1.0 KiB
C++
32 lines
1.0 KiB
C++
#include "assets_util.hpp"
|
|
|
|
#include "assets/Assets.hpp"
|
|
#include "graphics/core/Atlas.hpp"
|
|
#include "graphics/core/Texture.hpp"
|
|
|
|
util::TextureRegion util::get_texture_region(
|
|
const Assets& assets, const std::string& name, const std::string& fallback
|
|
) {
|
|
size_t sep = name.find(':');
|
|
if (sep == std::string::npos) {
|
|
auto texture = assets.get<Texture>(name);
|
|
if (texture == nullptr && !fallback.empty()) {
|
|
return util::get_texture_region(assets, fallback, "");
|
|
}
|
|
return {texture, UVRegion(0,0,1,1)};
|
|
} else {
|
|
auto atlas = assets.get<Atlas>(name.substr(0, sep));
|
|
if (atlas) {
|
|
if (sep == name.length() - 1) {
|
|
return {atlas->getTexture(), UVRegion(0,0,1,1)};
|
|
}
|
|
if (auto reg = atlas->getIf(name.substr(sep+1))) {
|
|
return {atlas->getTexture(), *reg};
|
|
} else if (!fallback.empty()){
|
|
return util::get_texture_region(assets, fallback, "");
|
|
}
|
|
}
|
|
}
|
|
return {nullptr, UVRegion()};
|
|
}
|