VoxelEngine/src/graphics/render/BlockWrapsRenderer.cpp
2025-04-02 14:55:53 +03:00

113 lines
3.3 KiB
C++

#include "BlockWrapsRenderer.hpp"
#include "assets/Assets.hpp"
#include "assets/assets_util.hpp"
#include "constants.hpp"
#include "content/Content.hpp"
#include "graphics/core/Atlas.hpp"
#include "graphics/core/Shader.hpp"
#include "graphics/core/DrawContext.hpp"
#include "graphics/render/MainBatch.hpp"
#include "objects/Player.hpp"
#include "voxels/Block.hpp"
#include "voxels/Chunks.hpp"
#include "world/Level.hpp"
BlockWrapsRenderer::BlockWrapsRenderer(
const Assets& assets, const Level& level, const Chunks& chunks
)
: assets(assets),
level(level),
chunks(chunks),
batch(std::make_unique<MainBatch>(1024)) {
}
BlockWrapsRenderer::~BlockWrapsRenderer() = default;
void BlockWrapsRenderer::draw(const BlockWrapper& wrapper) {
auto textureRegion = util::get_texture_region(assets, wrapper.texture, "");
auto& shader = assets.require<Shader>("entity");
shader.use();
shader.uniform1i("u_alphaClip", false);
const UVRegion& cracksRegion = textureRegion.region;
UVRegion regions[6] {
cracksRegion, cracksRegion, cracksRegion,
cracksRegion, cracksRegion, cracksRegion
};
batch->setTexture(textureRegion.texture);
const voxel* vox = chunks.get(wrapper.position);
if (vox == nullptr) {
return;
}
if (vox->id != BLOCK_VOID) {
const auto& def = level.content.getIndices()->blocks.require(vox->id);
switch (def.model) {
case BlockModel::block:
batch->cube(
glm::vec3(wrapper.position) + glm::vec3(0.5f),
glm::vec3(1.01f),
regions,
glm::vec4(1,1,1,0),
false
);
break;
case BlockModel::aabb: {
const auto& aabb =
(def.rotatable ? def.rt.hitboxes[vox->state.rotation]
: def.hitboxes)
.at(0);
const auto& size = aabb.size();
regions[0].scale(size.z, size.y);
regions[1].scale(size.z, size.y);
regions[2].scale(size.x, size.z);
regions[3].scale(size.x, size.z);
regions[4].scale(size.x, size.y);
regions[5].scale(size.x, size.y);
batch->cube(
glm::vec3(wrapper.position) + aabb.center(),
size * glm::vec3(1.01f),
regions,
glm::vec4(1,1,1,0),
false
);
break;
}
default:
break;
}
}
}
void BlockWrapsRenderer::draw(const DrawContext& pctx, const Player& player) {
auto ctx = pctx.sub();
for (const auto& [_, wrapper] : wrappers) {
draw(*wrapper);
}
batch->flush();
}
u64id_t BlockWrapsRenderer::add(
const glm::ivec3& position, const std::string& texture
) {
u64id_t id = nextWrapper++;
wrappers[id] = std::make_unique<BlockWrapper>(
BlockWrapper {position, texture}
);
return id;
}
BlockWrapper* BlockWrapsRenderer::get(u64id_t id) const {
const auto& found = wrappers.find(id);
if (found == wrappers.end()) {
return nullptr;
}
return found->second.get();
}
void BlockWrapsRenderer::remove(u64id_t id) {
wrappers.erase(id);
}