VoxelEngine/src/window/Window.cpp
Vyacheslav Ivanov bbf33e8e4d
format: reformat project
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
2024-08-03 19:53:48 +03:00

425 lines
12 KiB
C++

#include "Window.hpp"
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <chrono>
#include <iostream>
#include <thread>
#include "../debug/Logger.hpp"
#include "../graphics/core/ImageData.hpp"
#include "../graphics/core/Texture.hpp"
#include "../settings.hpp"
#include "../util/ObjectsKeeper.hpp"
#include "Events.hpp"
static debug::Logger logger("window");
GLFWwindow* Window::window = nullptr;
DisplaySettings* Window::settings = nullptr;
std::stack<glm::vec4> Window::scissorStack;
glm::vec4 Window::scissorArea;
uint Window::width = 0;
uint Window::height = 0;
int Window::posX = 0;
int Window::posY = 0;
int Window::framerate = -1;
double Window::prevSwap = 0.0;
bool Window::fullscreen = false;
static util::ObjectsKeeper observers_keeper;
void cursor_position_callback(GLFWwindow*, double xpos, double ypos) {
Events::setPosition(xpos, ypos);
}
void mouse_button_callback(GLFWwindow*, int button, int action, int) {
Events::setButton(button, action == GLFW_PRESS);
}
void key_callback(
GLFWwindow*, int key, int /*scancode*/, int action, int /*mode*/
) {
if (key == GLFW_KEY_UNKNOWN) return;
if (action == GLFW_PRESS) {
Events::setKey(key, true);
Events::pressedKeys.push_back(static_cast<keycode>(key));
} else if (action == GLFW_RELEASE) {
Events::setKey(key, false);
} else if (action == GLFW_REPEAT) {
Events::pressedKeys.push_back(static_cast<keycode>(key));
}
}
void scroll_callback(GLFWwindow*, double xoffset, double yoffset) {
Events::scroll += yoffset;
}
bool Window::isMaximized() {
return glfwGetWindowAttrib(window, GLFW_MAXIMIZED);
}
bool Window::isIconified() {
return glfwGetWindowAttrib(window, GLFW_ICONIFIED);
}
bool Window::isFocused() {
return glfwGetWindowAttrib(window, GLFW_FOCUSED);
}
void window_size_callback(GLFWwindow*, int width, int height) {
if (width && height) {
if (Window::isFocused()) {
glViewport(0, 0, width, height);
Window::width = width;
Window::height = height;
}
if (!Window::isFullscreen() && !Window::isMaximized()) {
Window::getSettings()->width.set(width);
Window::getSettings()->height.set(height);
}
}
Window::resetScissor();
}
void character_callback(GLFWwindow*, unsigned int codepoint) {
Events::codepoints.push_back(codepoint);
}
const char* glfwErrorName(int error) {
switch (error) {
case GLFW_NO_ERROR:
return "no error";
case GLFW_NOT_INITIALIZED:
return "not initialized";
case GLFW_NO_CURRENT_CONTEXT:
return "no current context";
case GLFW_INVALID_ENUM:
return "invalid enum";
case GLFW_INVALID_VALUE:
return "invalid value";
case GLFW_OUT_OF_MEMORY:
return "out of memory";
case GLFW_API_UNAVAILABLE:
return "api unavailable";
case GLFW_VERSION_UNAVAILABLE:
return "version unavailable";
case GLFW_PLATFORM_ERROR:
return "platform error";
case GLFW_FORMAT_UNAVAILABLE:
return "format unavailable";
case GLFW_NO_WINDOW_CONTEXT:
return "no window context";
default:
return "unknown error";
}
}
void error_callback(int error, const char* description) {
std::cerr << "GLFW error [0x" << std::hex << error << "]: ";
std::cerr << glfwErrorName(error) << std::endl;
if (description) {
std::cerr << description << std::endl;
}
}
int Window::initialize(DisplaySettings* settings) {
Window::settings = settings;
Window::width = settings->width.get();
Window::height = settings->height.get();
std::string title = "VoxelEngine-Cpp v" +
std::to_string(ENGINE_VERSION_MAJOR) + "." +
std::to_string(ENGINE_VERSION_MINOR);
glfwSetErrorCallback(error_callback);
if (glfwInit() == GLFW_FALSE) {
logger.error() << "failed to initialize GLFW";
return -1;
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_FALSE);
#else
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE);
#endif
glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);
glfwWindowHint(GLFW_SAMPLES, settings->samples.get());
window = glfwCreateWindow(width, height, title.c_str(), nullptr, nullptr);
if (window == nullptr) {
logger.error() << "failed to create GLFW window";
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
glewExperimental = GL_TRUE;
GLenum glewErr = glewInit();
if (glewErr != GLEW_OK) {
if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY) {
// see issue #240
logger.warning()
<< "glewInit() returned GLEW_ERROR_NO_GLX_DISPLAY; ignored";
} else {
logger.error() << "failed to initialize GLEW:\n"
<< glewGetErrorString(glewErr);
return -1;
}
}
glViewport(0, 0, width, height);
glClearColor(0.0f, 0.0f, 0.0f, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
GLint maxTextureSize[1] {static_cast<GLint>(Texture::MAX_RESOLUTION)};
glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize);
if (maxTextureSize[0] > 0) {
Texture::MAX_RESOLUTION = maxTextureSize[0];
logger.info() << "max texture size is " << Texture::MAX_RESOLUTION;
}
glfwSetKeyCallback(window, key_callback);
glfwSetMouseButtonCallback(window, mouse_button_callback);
glfwSetCursorPosCallback(window, cursor_position_callback);
glfwSetWindowSizeCallback(window, window_size_callback);
glfwSetCharCallback(window, character_callback);
glfwSetScrollCallback(window, scroll_callback);
observers_keeper = util::ObjectsKeeper();
observers_keeper.keepAlive(settings->fullscreen.observe(
[=](bool value) {
if (value != isFullscreen()) {
toggleFullscreen();
}
},
true
));
glfwSwapInterval(1);
setFramerate(settings->framerate.get());
const GLubyte* vendor = glGetString(GL_VENDOR);
const GLubyte* renderer = glGetString(GL_RENDERER);
logger.info() << "GL Vendor: " << (char*)vendor;
logger.info() << "GL Renderer: " << (char*)renderer;
logger.info() << "GLFW: " << glfwGetVersionString();
input_util::initialize();
return 0;
}
void Window::clear() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
void Window::clearDepth() {
glClear(GL_DEPTH_BUFFER_BIT);
}
void Window::setBgColor(glm::vec3 color) {
glClearColor(color.r, color.g, color.b, 1.0f);
}
void Window::setBgColor(glm::vec4 color) {
glClearColor(color.r, color.g, color.b, color.a);
}
void Window::viewport(int x, int y, int width, int height) {
glViewport(x, y, width, height);
}
void Window::setCursorMode(int mode) {
glfwSetInputMode(window, GLFW_CURSOR, mode);
}
void Window::resetScissor() {
scissorArea = glm::vec4(0.0f, 0.0f, width, height);
scissorStack = std::stack<glm::vec4>();
glDisable(GL_SCISSOR_TEST);
}
void Window::pushScissor(glm::vec4 area) {
if (scissorStack.empty()) {
glEnable(GL_SCISSOR_TEST);
}
scissorStack.push(scissorArea);
area.z += area.x;
area.w += area.y;
area.x = fmax(area.x, scissorArea.x);
area.y = fmax(area.y, scissorArea.y);
area.z = fmin(area.z, scissorArea.z);
area.w = fmin(area.w, scissorArea.w);
if (area.z < 0.0f || area.w < 0.0f) {
glScissor(0, 0, 0, 0);
} else {
glScissor(
area.x,
Window::height - area.w,
std::max(0, int(area.z - area.x)),
std::max(0, int(area.w - area.y))
);
}
scissorArea = area;
}
void Window::popScissor() {
if (scissorStack.empty()) {
logger.warning() << "extra Window::popScissor call";
return;
}
glm::vec4 area = scissorStack.top();
scissorStack.pop();
if (area.z < 0.0f || area.w < 0.0f) {
glScissor(0, 0, 0, 0);
} else {
glScissor(
area.x,
Window::height - area.w,
std::max(0, int(area.z - area.x)),
std::max(0, int(area.w - area.y))
);
}
if (scissorStack.empty()) {
glDisable(GL_SCISSOR_TEST);
}
scissorArea = area;
}
void Window::terminate() {
observers_keeper = util::ObjectsKeeper();
glfwTerminate();
}
bool Window::isShouldClose() {
return glfwWindowShouldClose(window);
}
void Window::setShouldClose(bool flag) {
glfwSetWindowShouldClose(window, flag);
}
void Window::setFramerate(int framerate) {
if ((framerate != -1) != (Window::framerate != -1)) {
glfwSwapInterval(framerate == -1);
}
Window::framerate = framerate;
}
void Window::toggleFullscreen() {
fullscreen = !fullscreen;
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
if (Events::_cursor_locked) Events::toggleCursor();
if (fullscreen) {
glfwGetWindowPos(window, &posX, &posY);
glfwSetWindowMonitor(
window, monitor, 0, 0, mode->width, mode->height, GLFW_DONT_CARE
);
} else {
glfwSetWindowMonitor(
window,
nullptr,
posX,
posY,
settings->width.get(),
settings->height.get(),
GLFW_DONT_CARE
);
glfwSetWindowAttrib(window, GLFW_MAXIMIZED, GLFW_FALSE);
}
double xPos, yPos;
glfwGetCursorPos(window, &xPos, &yPos);
Events::setPosition(xPos, yPos);
}
bool Window::isFullscreen() {
return fullscreen;
}
void Window::swapBuffers() {
glfwSwapBuffers(window);
Window::resetScissor();
double currentTime = time();
if (framerate > 0 && currentTime - prevSwap < (1.0 / framerate)) {
std::this_thread::sleep_for(std::chrono::milliseconds(static_cast<int>(
(1.0 / framerate - (currentTime - prevSwap)) * 1000
)));
}
prevSwap = time();
}
double Window::time() {
return glfwGetTime();
}
DisplaySettings* Window::getSettings() {
return settings;
}
std::unique_ptr<ImageData> Window::takeScreenshot() {
auto data = std::make_unique<ubyte[]>(width * height * 3);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, data.get());
return std::make_unique<ImageData>(
ImageFormat::rgb888, width, height, data.release()
);
}
const char* Window::getClipboardText() {
return glfwGetClipboardString(window);
}
void Window::setClipboardText(const char* text) {
glfwSetClipboardString(window, text);
}
bool Window::tryToMaximize(GLFWwindow* window, GLFWmonitor* monitor) {
glm::ivec4 windowFrame(0);
glm::ivec4 workArea(0);
glfwGetWindowFrameSize(
window, &windowFrame.x, &windowFrame.y, &windowFrame.z, &windowFrame.w
);
glfwGetMonitorWorkarea(
monitor, &workArea.x, &workArea.y, &workArea.z, &workArea.w
);
if (Window::width > (uint)workArea.z) Window::width = (uint)workArea.z;
if (Window::height > (uint)workArea.w) Window::height = (uint)workArea.w;
if (Window::width >= (uint)(workArea.z - (windowFrame.x + windowFrame.z)) &&
Window::height >=
(uint)(workArea.w - (windowFrame.y + windowFrame.w))) {
glfwMaximizeWindow(window);
return true;
}
glfwSetWindowSize(window, Window::width, Window::height);
glfwSetWindowPos(
window,
workArea.x + (workArea.z - Window::width) / 2,
workArea.y + (workArea.w - Window::height) / 2 + windowFrame.y / 2
);
return false;
}
void Window::setIcon(const ImageData* image) {
GLFWimage icon {
static_cast<int>(image->getWidth()),
static_cast<int>(image->getHeight()),
image->getData()};
glfwSetWindowIcon(window, 1, &icon);
}