VoxelEngine/src/frontend/locale.hpp

71 lines
2.2 KiB
C++

#pragma once
#include <string>
#include <vector>
#include <memory>
#include <unordered_map>
#include "io/fwd.hpp"
struct ContentPack;
namespace langs {
const char LANG_FILE_EXT[] = ".txt";
const char TEXTS_FOLDER[] = "texts";
const char FALLBACK_DEFAULT[] = "en_US";
/*
Translation is mostly used for rendered text,
so Font.draw and Lang both use wstring for strings.
Translation key is wstring too, allowing to use it as value
if no any translation found, without conversion required
Key syntax: `modid:context.key` where modid is added at runtime for
content pack texts
*/
class Lang {
std::string locale;
std::unordered_map<std::wstring, std::wstring> map;
public:
Lang(std::string locale);
const std::wstring& get(const std::wstring& key) const;
void put(const std::wstring& key, const std::wstring& text);
const std::string& getId() const;
};
struct LocaleInfo {
std::string locale;
std::string name;
};
extern std::unique_ptr<Lang> current;
extern std::unordered_map<std::string, LocaleInfo> locales_info;
extern void loadLocalesInfo(
const io::path& resdir,
std::string& fallback);
extern std::string locale_by_envlocale(const std::string& envlocale,
const io::path& resdir);
extern void load(const io::path& resdir,
const std::string& locale,
const std::vector<ContentPack>& packs,
Lang& lang);
extern void load(const io::path& resdir,
const std::string& locale,
const std::string& fallback,
const std::vector<ContentPack>& packs);
extern const std::wstring& get(const std::wstring& key);
extern const std::wstring& get(const std::wstring& key,
const std::wstring& context);
extern void setup(const io::path& resdir,
std::string locale,
const std::vector<ContentPack>& packs);
}