VoxelEngine/src/content/ContentPack.hpp

148 lines
3.8 KiB
C++

#pragma once
#include <stdexcept>
#include <string>
#include <vector>
#include "typedefs.hpp"
#include "content_fwd.hpp"
#include "io/io.hpp"
class EnginePaths;
class contentpack_error : public std::runtime_error {
std::string packId;
io::path folder;
public:
contentpack_error(
std::string packId,
io::path folder,
const std::string& message
);
std::string getPackId() const;
io::path getFolder() const;
};
enum class DependencyLevel {
required, // dependency must be installed
optional, // dependency will be installed if found
weak, // only affects packs order
};
/// @brief Content-pack that should be installed earlier the dependent
struct DependencyPack {
DependencyLevel level;
std::string id;
};
struct ContentPack {
std::string id = "none";
std::string title = "untitled";
std::string version = "0.0";
std::string creator = "";
std::string description = "no description";
io::path folder;
std::string path;
std::vector<DependencyPack> dependencies;
std::string source = "";
io::path getContentFile() const;
static inline const std::string PACKAGE_FILENAME = "package.json";
static inline const std::string CONTENT_FILENAME = "content.json";
static inline const io::path BLOCKS_FOLDER = "blocks";
static inline const io::path ITEMS_FOLDER = "items";
static inline const io::path ENTITIES_FOLDER = "entities";
static inline const io::path GENERATORS_FOLDER = "generators";
static const std::vector<std::string> RESERVED_NAMES;
static bool is_pack(const io::path& folder);
static ContentPack read(
const std::string& path, const io::path& folder
);
static void scanFolder(
const std::string& path,
const io::path& folder,
std::vector<ContentPack>& packs
);
static std::vector<std::string> worldPacksList(
const io::path& folder
);
static io::path findPack(
const EnginePaths* paths,
const io::path& worldDir,
const std::string& name
);
static ContentPack createCore(const EnginePaths&);
static inline io::path getFolderFor(ContentType type) {
switch (type) {
case ContentType::BLOCK: return ContentPack::BLOCKS_FOLDER;
case ContentType::ITEM: return ContentPack::ITEMS_FOLDER;
case ContentType::ENTITY: return ContentPack::ENTITIES_FOLDER;
case ContentType::GENERATOR: return ContentPack::GENERATORS_FOLDER;
case ContentType::NONE: return "";
default: return "";
}
}
};
struct ContentPackStats {
size_t totalBlocks;
size_t totalItems;
size_t totalEntities;
inline bool hasSavingContent() const {
return totalBlocks + totalItems + totalEntities > 0;
}
};
struct WorldFuncsSet {
bool onblockplaced;
bool onblockreplaced;
bool onblockbreaking;
bool onblockbroken;
bool onblockinteract;
bool onplayertick;
bool onchunkpresent;
bool onchunkremove;
bool oninventoryopen;
bool oninventoryclosed;
};
class ContentPackRuntime {
ContentPack info;
ContentPackStats stats {};
scriptenv env;
public:
WorldFuncsSet worldfuncsset {};
ContentPackRuntime(ContentPack info, scriptenv env);
~ContentPackRuntime();
inline const ContentPackStats& getStats() const {
return stats;
}
inline ContentPackStats& getStatsWriteable() {
return stats;
}
inline const std::string& getId() {
return info.id;
}
inline const ContentPack& getInfo() const {
return info;
}
inline scriptenv getEnvironment() const {
return env;
}
};