VoxelEngine/src/logic/LevelController.cpp
2023-12-30 00:02:17 +03:00

29 lines
860 B
C++

#include "LevelController.h"
#include "../world/Level.h"
#include "PlayerController.h"
#include "BlocksController.h"
#include "ChunksController.h"
#include "scripting/scripting.h"
LevelController::LevelController(EngineSettings& settings, Level* level)
: settings(settings), level(level) {
blocks = std::make_unique<BlocksController>(level, settings.chunks.padding);
chunks = std::make_unique<ChunksController>(level, settings.chunks.padding);
player = std::make_unique<PlayerController>(level, settings, blocks.get());
scripting::on_world_load(level);
}
LevelController::~LevelController() {
scripting::on_world_quit();
}
void LevelController::update(float delta, bool input, bool pause) {
player->update(delta, input, pause);
level->update();
chunks->update(settings.chunks.loadSpeed);
blocks->update(delta);
}