35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
#include "core_defs.hpp"
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#include "items/ItemDef.hpp"
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#include "content/Content.hpp"
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#include "content/ContentBuilder.hpp"
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#include "files/files.hpp"
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#include "files/engine_paths.hpp"
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#include "window/Window.hpp"
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#include "window/Events.hpp"
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#include "window/input.hpp"
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#include "voxels/Block.hpp"
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// All in-game definitions (blocks, items, etc..)
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void corecontent::setup(EnginePaths* paths, ContentBuilder* builder) {
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Block& block = builder->createBlock("core:air");
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block.replaceable = true;
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block.drawGroup = 1;
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block.lightPassing = true;
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block.skyLightPassing = true;
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block.obstacle = false;
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block.selectable = false;
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block.model = BlockModel::none;
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block.pickingItem = "core:empty";
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ItemDef& item = builder->createItem("core:empty");
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item.iconType = item_icon_type::none;
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auto bindsFile = paths->getResources()/fs::path("bindings.toml");
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if (fs::is_regular_file(bindsFile)) {
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Events::loadBindings(
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bindsFile.u8string(), files::read_string(bindsFile)
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);
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}
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}
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