VoxelEngine/src/objects/Transform.cpp
2025-10-16 21:43:02 +03:00

34 lines
820 B
C++

#include "Transform.hpp"
#include "data/dv_util.hpp"
#include <glm/gtc/matrix_transform.hpp>
void Transform::refresh() {
combined = glm::mat4(1.0f);
combined = glm::translate(combined, pos);
combined = combined * glm::mat4(rot);
combined = glm::scale(combined, size);
displayPos = pos;
displaySize = size;
dirty = false;
}
dv::value Transform::serialize() const {
auto tsfmap = dv::object();
tsfmap["pos"] = dv::to_value(pos);
if (size != glm::vec3(1.0f)) {
tsfmap["size"] = dv::to_value(size);
}
if (rot != glm::mat3(1.0f)) {
tsfmap["rot"] = dv::to_value(rot);
}
return tsfmap;
}
void Transform::deserialize(const dv::value& root) {
dv::get_vec(root, "pos", pos);
dv::get_vec(root, "size", size);
dv::get_mat(root, "rot", rot);
}