VoxelEngine/src/files/settings_io.cpp

166 lines
5.9 KiB
C++

#include "settings_io.hpp"
#include "../window/Events.hpp"
#include "../window/input.hpp"
#include "../coders/toml.hpp"
#include "../coders/json.hpp"
#include "../debug/Logger.hpp"
#include "../settings.hpp"
#include <memory>
#include <utility>
static debug::Logger logger("settings_io");
struct SectionsBuilder {
std::unordered_map<std::string, Setting*>& map;
std::vector<Section>& sections;
SectionsBuilder(
std::unordered_map<std::string, Setting*>& map,
std::vector<Section>& sections
) : map(map), sections(sections) {
}
void section(std::string name) {
sections.push_back(Section {std::move(name), {}});
}
void add(const std::string& name, Setting* setting, bool writeable=true) {
Section& section = sections.at(sections.size()-1);
map[section.name+"."+name] = setting;
section.keys.push_back(name);
}
};
SettingsHandler::SettingsHandler(EngineSettings& settings) {
SectionsBuilder builder(map, sections);
builder.section("audio");
builder.add("enabled", &settings.audio.enabled, false);
builder.add("volume-master", &settings.audio.volumeMaster);
builder.add("volume-regular", &settings.audio.volumeRegular);
builder.add("volume-ui", &settings.audio.volumeUI);
builder.add("volume-ambient", &settings.audio.volumeAmbient);
builder.add("volume-music", &settings.audio.volumeMusic);
builder.section("display");
builder.add("width", &settings.display.width);
builder.add("height", &settings.display.height);
builder.add("samples", &settings.display.samples);
builder.add("vsync", &settings.display.vsync);
builder.add("fullscreen", &settings.display.fullscreen);
builder.section("camera");
builder.add("sensitivity", &settings.camera.sensitivity);
builder.add("fov", &settings.camera.fov);
builder.add("fov-effects", &settings.camera.fovEffects);
builder.add("shaking", &settings.camera.shaking);
builder.section("chunks");
builder.add("load-distance", &settings.chunks.loadDistance);
builder.add("load-speed", &settings.chunks.loadSpeed);
builder.add("padding", &settings.chunks.padding);
builder.section("graphics");
builder.add("fog-curve", &settings.graphics.fogCurve);
builder.add("backlight", &settings.graphics.backlight);
builder.add("gamma", &settings.graphics.gamma);
builder.add("frustum-culling", &settings.graphics.frustumCulling);
builder.add("skybox-resolution", &settings.graphics.skyboxResolution);
builder.section("ui");
builder.add("language", &settings.ui.language);
builder.add("world-preview-size", &settings.ui.worldPreviewSize);
builder.section("debug");
builder.add("generator-test-mode", &settings.debug.generatorTestMode);
builder.add("do-write-lights", &settings.debug.doWriteLights);
}
dynamic::Value SettingsHandler::getValue(const std::string& name) const {
auto found = map.find(name);
if (found == map.end()) {
throw std::runtime_error("setting '"+name+"' does not exist");
}
auto setting = found->second;
if (auto number = dynamic_cast<NumberSetting*>(setting)) {
return static_cast<number_t>(number->get());
} else if (auto integer = dynamic_cast<IntegerSetting*>(setting)) {
return static_cast<integer_t>(integer->get());
} else if (auto flag = dynamic_cast<FlagSetting*>(setting)) {
return flag->get();
} else if (auto string = dynamic_cast<StringSetting*>(setting)) {
return string->get();
} else {
throw std::runtime_error("type is not implemented for '"+name+"'");
}
}
std::string SettingsHandler::toString(const std::string& name) const {
auto found = map.find(name);
if (found == map.end()) {
throw std::runtime_error("setting '"+name+"' does not exist");
}
auto setting = found->second;
return setting->toString();
}
Setting* SettingsHandler::getSetting(const std::string& name) const {
auto found = map.find(name);
if (found == map.end()) {
throw std::runtime_error("setting '"+name+"' does not exist");
}
return found->second;
}
bool SettingsHandler::has(const std::string& name) const {
return map.find(name) != map.end();
}
template<class T>
static void set_numeric_value(T* setting, const dynamic::Value& value) {
if (auto num = std::get_if<integer_t>(&value)) {
setting->set(*num);
} else if (auto num = std::get_if<number_t>(&value)) {
setting->set(*num);
} else if (auto flag = std::get_if<bool>(&value)) {
setting->set(*flag);
} else {
throw std::runtime_error("type error, numeric value expected");
}
}
void SettingsHandler::setValue(const std::string& name, const dynamic::Value& value) {
auto found = map.find(name);
if (found == map.end()) {
throw std::runtime_error("setting '"+name+"' does not exist");
}
auto setting = found->second;
if (auto number = dynamic_cast<NumberSetting*>(setting)) {
set_numeric_value(number, value);
} else if (auto integer = dynamic_cast<IntegerSetting*>(setting)) {
set_numeric_value(integer, value);
} else if (auto flag = dynamic_cast<FlagSetting*>(setting)) {
set_numeric_value(flag, value);
} else if (auto string = dynamic_cast<StringSetting*>(setting)) {
if (auto num = std::get_if<integer_t>(&value)) {
string->set(std::to_string(*num));
} else if (auto num = std::get_if<number_t>(&value)) {
string->set(std::to_string(*num));
} else if (auto flag = std::get_if<bool>(&value)) {
string->set(*flag ? "true" : "false");
} else if (auto str = std::get_if<std::string>(&value)) {
string->set(*str);
} else {
throw std::runtime_error("not implemented for type");
}
} else {
throw std::runtime_error("type is not implement - setting '"+name+"'");
}
}
std::vector<Section>& SettingsHandler::getSections() {
return sections;
}