VoxelEngine/res/generators/default.lua
2024-08-14 00:47:57 +03:00

37 lines
869 B
Lua

local W = 256
local H = 256
function generate_heightmap(x, y)
local umap = Heightmap(W, H)
local vmap = Heightmap(W, H)
umap:noise({x+521, y+73}, 0.05, 1, 20.8)
umap:noise({x+51, y+75}, 0.05, 1, 21.8)
umap:noise({x+521, y+70}, 0.1, 3, 35.8)
vmap:noise({x+95, y+246}, 0.15, 3, 35.8)
local bmap = Heightmap(W, H)
bmap:noise({x+3, y+6}, 0.1, 1, 3)
local map = Heightmap(W, H)
map:noise({x, y}, 0.06, 5, 0.2, umap, vmap)
map:noise({x, y}, 0.12, 6, 0.5, umap, vmap)
map:mul(bmap)
map:mul(0.7)
local rivermap = Heightmap(W, H)
rivermap:noise({x+21, y+12}, 0.1, 3)
rivermap:abs()
rivermap:min(0.5)
rivermap:mul(2.0)
rivermap:pow(0.6)
map:add(1.2)
map:mul(rivermap)
map:add(-1.0)
map:mul(0.5)
return map
end
local map = generate_heightmap(0, 0)
map:dump("heightmap.png")