VoxelEngine/src/world/World.cpp
2024-07-05 22:51:03 +03:00

220 lines
6.1 KiB
C++

#include "World.hpp"
#include "Level.hpp"
#include "../settings.hpp"
#include "../content/Content.hpp"
#include "../content/ContentLUT.hpp"
#include "../debug/Logger.hpp"
#include "../files/WorldFiles.hpp"
#include "../items/Inventories.hpp"
#include "../objects/Player.hpp"
#include "../voxels/Chunk.hpp"
#include "../voxels/Chunks.hpp"
#include "../voxels/ChunksStorage.hpp"
#include "../world/WorldGenerators.hpp"
#include <memory>
#include <glm/glm.hpp>
#include <utility>
static debug::Logger logger("world");
world_load_error::world_load_error(const std::string& message)
: std::runtime_error(message) {
}
World::World(
std::string name,
std::string generator,
const fs::path& directory,
uint64_t seed,
EngineSettings& settings,
const Content* content,
const std::vector<ContentPack>& packs
) : name(std::move(name)),
generator(std::move(generator)),
seed(seed),
content(content),
packs(packs),
wfile(std::make_unique<WorldFiles>(directory, settings.debug))
{}
World::~World(){
}
void World::updateTimers(float delta) {
daytime += delta * daytimeSpeed;
daytime = fmod(daytime, 1.0f);
totalTime += delta;
}
void World::write(Level* level) {
const Content* content = level->content;
level->chunks->saveAll();
wfile->write(this, content);
auto playerFile = dynamic::Map();
auto& players = playerFile.putList("players");
for (const auto& object : level->objects) {
if (auto player = std::dynamic_pointer_cast<Player>(object)) {
players.put(player->serialize());
}
}
files::write_json(wfile->getPlayerFile(), &playerFile);
}
std::unique_ptr<Level> World::create(
const std::string& name,
const std::string& generator,
const fs::path& directory,
uint64_t seed,
EngineSettings& settings,
const Content* content,
const std::vector<ContentPack>& packs
) {
auto world = std::make_unique<World>(
name, generator, directory, seed, settings, content, packs
);
return std::make_unique<Level>(std::move(world), content, settings);
}
std::unique_ptr<Level> World::load(
const fs::path& directory,
EngineSettings& settings,
const Content* content,
const std::vector<ContentPack>& packs
) {
auto world = std::make_unique<World>(
".", WorldGenerators::getDefaultGeneratorID(), directory, 0, settings, content, packs
);
auto& wfile = world->wfile;
if (!wfile->readWorldInfo(world.get())) {
throw world_load_error("could not to find world.json");
}
auto level = std::make_unique<Level>(std::move(world), content, settings);
{
fs::path file = wfile->getPlayerFile();
if (!fs::is_regular_file(file)) {
logger.warning() << "player.json does not exists";
} else {
auto playerFile = files::read_json(file);
if (playerFile->has("players")) {
level->objects.clear();
auto players = playerFile->list("players");
for (size_t i = 0; i < players->size(); i++) {
auto player = level->spawnObject<Player>(
glm::vec3(0, DEF_PLAYER_Y, 0),
DEF_PLAYER_SPEED,
level->inventories->create(DEF_PLAYER_INVENTORY_SIZE)
);
player->deserialize(players->map(i).get());
level->inventories->store(player->getInventory());
}
} else {
auto player = level->getObject<Player>(0);
player->deserialize(playerFile.get());
level->inventories->store(player->getInventory());
}
}
}
return level;
}
std::shared_ptr<ContentLUT> World::checkIndices(
const fs::path& directory,
const Content* content
) {
fs::path indicesFile = directory/fs::path("indices.json");
if (fs::is_regular_file(indicesFile)) {
return ContentLUT::create(indicesFile, content);
}
return nullptr;
}
void World::setName(const std::string& name) {
this->name = name;
}
void World::setGenerator(const std::string& generator) {
this->generator = generator;
}
bool World::hasPack(const std::string& id) const {
for (auto& pack : packs) {
if (pack.id == id)
return true;
}
return false;
}
void World::setSeed(uint64_t seed) {
this->seed = seed;
}
std::string World::getName() const {
return name;
}
uint64_t World::getSeed() const {
return seed;
}
std::string World::getGenerator() const {
return generator;
}
const std::vector<ContentPack>& World::getPacks() const {
return packs;
}
void World::deserialize(dynamic::Map* root) {
name = root->get("name", name);
generator = root->get("generator", generator);
seed = root->get("seed", seed);
if (generator == "") {
generator = WorldGenerators::getDefaultGeneratorID();
}
if (auto verobj = root->map("version")) {
int major=0, minor=-1;
verobj->num("major", major);
verobj->num("minor", minor);
logger.info() << "world version: " << major << "." << minor;
}
if (auto timeobj = root->map("time")) {
timeobj->num("day-time", daytime);
timeobj->num("day-time-speed", daytimeSpeed);
timeobj->num("total-time", totalTime);
}
if (auto weatherobj = root->map("weather")) {
weatherobj->num("fog", fog);
}
nextInventoryId = root->get("next-inventory-id", 2);
}
std::unique_ptr<dynamic::Map> World::serialize() const {
auto root = std::make_unique<dynamic::Map>();
auto& versionobj = root->putMap("version");
versionobj.put("major", ENGINE_VERSION_MAJOR);
versionobj.put("minor", ENGINE_VERSION_MINOR);
root->put("name", name);
root->put("generator", generator);
root->put("seed", static_cast<integer_t>(seed));
auto& timeobj = root->putMap("time");
timeobj.put("day-time", daytime);
timeobj.put("day-time-speed", daytimeSpeed);
timeobj.put("total-time", totalTime);
auto& weatherobj = root->putMap("weather");
weatherobj.put("fog", fog);
root->put("next-inventory-id", nextInventoryId);
return root;
}