VoxelEngine/src/world/generator/GeneratorDef.cpp
2024-10-13 22:53:12 +03:00

38 lines
1.3 KiB
C++

#include "GeneratorDef.hpp"
#include "VoxelFragment.hpp"
#include "content/Content.hpp"
#include "util/stringutil.hpp"
#include "voxels/Block.hpp"
VoxelStructure::VoxelStructure(
VoxelStructureMeta meta,
std::unique_ptr<VoxelFragment> structure
) : fragments({std::move(structure)}), meta(std::move(meta)) {}
GeneratorDef::GeneratorDef(std::string name)
: name(std::move(name)), caption(util::id_to_caption(name)) {
}
void GeneratorDef::prepare(const Content* content) {
for (auto& biome : biomes) {
for (auto& layer : biome.groundLayers.layers) {
layer.rt.id = content->blocks.require(layer.block).rt.id;
}
for (auto& layer : biome.seaLayers.layers) {
layer.rt.id = content->blocks.require(layer.block).rt.id;
}
for (auto& plant : biome.plants.entries) {
plant.rt.id = content->blocks.require(plant.name).rt.id;
}
for (auto& structure : biome.structures.entries) {
const auto& found = structuresIndices.find(structure.name);
if (found == structuresIndices.end()) {
throw std::runtime_error(
"no structure "+util::quote(structure.name)+" found");
}
structure.rt.id = found->second;
}
}
}