51 lines
1.0 KiB
C++
51 lines
1.0 KiB
C++
#pragma once
|
|
|
|
#include <memory>
|
|
#include <vector>
|
|
#include <string>
|
|
#include <unordered_map>
|
|
|
|
#include "typedefs.hpp"
|
|
|
|
class Content;
|
|
class World;
|
|
class Entities;
|
|
class Inventories;
|
|
class LevelEvents;
|
|
class PhysicsSolver;
|
|
class GlobalChunks;
|
|
class Camera;
|
|
class Players;
|
|
struct EngineSettings;
|
|
|
|
/// @brief A level, contains chunks and objects
|
|
class Level {
|
|
const EngineSettings& settings;
|
|
std::unique_ptr<World> world;
|
|
public:
|
|
const Content& content;
|
|
|
|
std::unique_ptr<GlobalChunks> chunks;
|
|
std::unique_ptr<Inventories> inventories;
|
|
std::unique_ptr<PhysicsSolver> physics;
|
|
std::unique_ptr<LevelEvents> events;
|
|
std::unique_ptr<Entities> entities;
|
|
std::unique_ptr<Players> players;
|
|
std::vector<std::shared_ptr<Camera>> cameras; // move somewhere?
|
|
|
|
Level(
|
|
std::unique_ptr<World> world,
|
|
const Content& content,
|
|
EngineSettings& settings
|
|
);
|
|
~Level();
|
|
|
|
World* getWorld();
|
|
|
|
const World* getWorld() const;
|
|
|
|
void onSave();
|
|
|
|
std::shared_ptr<Camera> getCamera(const std::string& name);
|
|
};
|