VoxelEngine/src/world/Level.hpp

51 lines
1.0 KiB
C++

#pragma once
#include <memory>
#include <vector>
#include <string>
#include <unordered_map>
#include "typedefs.hpp"
class Content;
class World;
class Entities;
class Inventories;
class LevelEvents;
class PhysicsSolver;
class GlobalChunks;
class Camera;
class Players;
struct EngineSettings;
/// @brief A level, contains chunks and objects
class Level {
const EngineSettings& settings;
std::unique_ptr<World> world;
public:
const Content& content;
std::unique_ptr<GlobalChunks> chunks;
std::unique_ptr<Inventories> inventories;
std::unique_ptr<PhysicsSolver> physics;
std::unique_ptr<LevelEvents> events;
std::unique_ptr<Entities> entities;
std::unique_ptr<Players> players;
std::vector<std::shared_ptr<Camera>> cameras; // move somewhere?
Level(
std::unique_ptr<World> world,
const Content& content,
EngineSettings& settings
);
~Level();
World* getWorld();
const World* getWorld() const;
void onSave();
std::shared_ptr<Camera> getCamera(const std::string& name);
};