VoxelEngine/src/assets/assetload_funcs.cpp
2024-09-19 13:45:32 +03:00

344 lines
11 KiB
C++

#include "assetload_funcs.hpp"
#include <filesystem>
#include <iostream>
#include <stdexcept>
#include "audio/audio.hpp"
#include "coders/GLSLExtension.hpp"
#include "coders/commons.hpp"
#include "coders/imageio.hpp"
#include "coders/json.hpp"
#include "coders/obj.hpp"
#include "constants.hpp"
#include "debug/Logger.hpp"
#include "files/engine_paths.hpp"
#include "files/files.hpp"
#include "frontend/UiDocument.hpp"
#include "graphics/core/Atlas.hpp"
#include "graphics/core/Font.hpp"
#include "graphics/core/ImageData.hpp"
#include "graphics/core/Model.hpp"
#include "graphics/core/Shader.hpp"
#include "graphics/core/Texture.hpp"
#include "graphics/core/TextureAnimation.hpp"
#include "objects/rigging.hpp"
#include "Assets.hpp"
#include "AssetsLoader.hpp"
static debug::Logger logger("assetload-funcs");
namespace fs = std::filesystem;
static bool animation(
Assets* assets,
const ResPaths* paths,
const std::string& atlasName,
const std::string& directory,
const std::string& name,
Atlas* dstAtlas
);
assetload::postfunc assetload::
texture(AssetsLoader*, const ResPaths* paths, const std::string& filename, const std::string& name, const std::shared_ptr<AssetCfg>&) {
std::shared_ptr<ImageData> image(
imageio::read(paths->find(filename + ".png").u8string()).release()
);
return [name, image](auto assets) {
assets->store(Texture::from(image.get()), name);
};
}
assetload::postfunc assetload::
shader(AssetsLoader*, const ResPaths* paths, const std::string& filename, const std::string& name, const std::shared_ptr<AssetCfg>&) {
fs::path vertexFile = paths->find(filename + ".glslv");
fs::path fragmentFile = paths->find(filename + ".glslf");
std::string vertexSource = files::read_string(vertexFile);
std::string fragmentSource = files::read_string(fragmentFile);
vertexSource = Shader::preprocessor->process(vertexFile, vertexSource);
fragmentSource =
Shader::preprocessor->process(fragmentFile, fragmentSource);
return [=](auto assets) {
assets->store(
Shader::create(
vertexFile.u8string(),
fragmentFile.u8string(),
vertexSource,
fragmentSource
),
name
);
};
}
static bool append_atlas(AtlasBuilder& atlas, const fs::path& file) {
std::string name = file.stem().string();
// skip duplicates
if (atlas.has(name)) {
return false;
}
auto image = imageio::read(file.string());
image->fixAlphaColor();
atlas.add(name, std::move(image));
return true;
}
assetload::postfunc assetload::
atlas(AssetsLoader*, const ResPaths* paths, const std::string& directory, const std::string& name, const std::shared_ptr<AssetCfg>&) {
AtlasBuilder builder;
for (const auto& file : paths->listdir(directory)) {
if (!imageio::is_read_supported(file.extension().u8string())) continue;
if (!append_atlas(builder, file)) continue;
}
std::set<std::string> names = builder.getNames();
Atlas* atlas = builder.build(2, false).release();
return [=](auto assets) {
atlas->prepare();
assets->store(std::unique_ptr<Atlas>(atlas), name);
for (const auto& file : names) {
animation(assets, paths, name, directory, file, atlas);
}
};
}
assetload::postfunc assetload::
font(AssetsLoader*, const ResPaths* paths, const std::string& filename, const std::string& name, const std::shared_ptr<AssetCfg>&) {
auto pages = std::make_shared<std::vector<std::unique_ptr<ImageData>>>();
for (size_t i = 0; i <= 4; i++) {
std::string pagefile = filename + "_" + std::to_string(i) + ".png";
pagefile = paths->find(pagefile).string();
pages->push_back(imageio::read(pagefile));
}
return [=](auto assets) {
int res = pages->at(0)->getHeight() / 16;
std::vector<std::unique_ptr<Texture>> textures;
for (auto& page : *pages) {
textures.emplace_back(Texture::from(page.get()));
}
assets->store(
std::make_unique<Font>(std::move(textures), res, 4), name
);
};
}
assetload::postfunc assetload::layout(
AssetsLoader*,
const ResPaths* paths,
const std::string& file,
const std::string& name,
const std::shared_ptr<AssetCfg>& config
) {
return [=](auto assets) {
try {
auto cfg = std::dynamic_pointer_cast<LayoutCfg>(config);
assets->store(UiDocument::read(cfg->env, name, file), name);
} catch (const parsing_error& err) {
throw std::runtime_error(
"failed to parse layout XML '" + file + "':\n" + err.errorLog()
);
}
};
}
assetload::postfunc assetload::sound(
AssetsLoader*,
const ResPaths* paths,
const std::string& file,
const std::string& name,
const std::shared_ptr<AssetCfg>& config
) {
auto cfg = std::dynamic_pointer_cast<SoundCfg>(config);
bool keepPCM = cfg ? cfg->keepPCM : false;
std::unique_ptr<audio::Sound> baseSound = nullptr;
static std::vector<std::string> extensions {".ogg", ".wav"};
std::string extension;
for (size_t i = 0; i < extensions.size(); i++) {
extension = extensions[i];
// looking for 'sound_name' as base sound
auto soundFile = paths->find(file + extension);
if (fs::exists(soundFile)) {
baseSound = audio::load_sound(soundFile, keepPCM);
break;
}
// looking for 'sound_name_0' as base sound
auto variantFile = paths->find(file + "_0" + extension);
if (fs::exists(variantFile)) {
baseSound = audio::load_sound(variantFile, keepPCM);
break;
}
}
if (baseSound == nullptr) {
throw std::runtime_error("could not to find sound: " + file);
}
// loading sound variants
for (uint i = 1;; i++) {
auto variantFile =
paths->find(file + "_" + std::to_string(i) + extension);
if (!fs::exists(variantFile)) {
break;
}
baseSound->variants.emplace_back(audio::load_sound(variantFile, keepPCM)
);
}
auto sound = baseSound.release();
return [=](auto assets) {
assets->store(std::unique_ptr<audio::Sound>(sound), name);
};
}
assetload::postfunc assetload::
model(AssetsLoader* loader, const ResPaths* paths, const std::string& file, const std::string& name, const std::shared_ptr<AssetCfg>&) {
auto path = paths->find(file + ".obj");
auto text = files::read_string(path);
try {
auto model = obj::parse(path.u8string(), text).release();
return [=](Assets* assets) {
for (auto& mesh : model->meshes) {
if (mesh.texture.find('$') == std::string::npos) {
auto filename = TEXTURES_FOLDER + "/" + mesh.texture;
loader->add(
AssetType::TEXTURE, filename, mesh.texture, nullptr
);
}
}
assets->store(std::unique_ptr<model::Model>(model), name);
};
} catch (const parsing_error& err) {
std::cerr << err.errorLog() << std::endl;
throw;
}
}
static void read_anim_file(
const std::string& animFile,
std::vector<std::pair<std::string, int>>& frameList
) {
auto root = files::read_json(animFile);
float frameDuration = DEFAULT_FRAME_DURATION;
std::string frameName;
if (auto found = root.at("frames")) {
auto& frameArr = *found;
for (size_t i = 0; i < frameArr.size(); i++) {
const auto& currentFrame = frameArr[i];
frameName = currentFrame[0].asString();
if (currentFrame.size() > 1) {
frameDuration = currentFrame[1].asNumber();
}
frameList.emplace_back(frameName, frameDuration);
}
}
}
static TextureAnimation create_animation(
Atlas* srcAtlas,
Atlas* dstAtlas,
const std::string& name,
const std::set<std::string>& frameNames,
const std::vector<std::pair<std::string, int>>& frameList
) {
Texture* srcTex = srcAtlas->getTexture();
Texture* dstTex = dstAtlas->getTexture();
UVRegion region = dstAtlas->get(name);
TextureAnimation animation(srcTex, dstTex);
Frame frame;
uint dstWidth = dstTex->getWidth();
uint dstHeight = dstTex->getHeight();
uint srcWidth = srcTex->getWidth();
uint srcHeight = srcTex->getHeight();
const int extension = 2;
frame.dstPos =
glm::ivec2(region.u1 * dstWidth, region.v1 * dstHeight) - extension;
frame.size = glm::ivec2(region.u2 * dstWidth, region.v2 * dstHeight) -
frame.dstPos + extension;
for (const auto& elem : frameList) {
if (!srcAtlas->has(elem.first)) {
logger.error() << "unknown frame name: " << elem.first;
continue;
}
region = srcAtlas->get(elem.first);
if (elem.second > 0) {
frame.duration = static_cast<float>(elem.second) / 1000.0f;
}
frame.srcPos =
glm::ivec2(
region.u1 * srcWidth, srcHeight - region.v2 * srcHeight
) -
extension;
animation.addFrame(frame);
}
return animation;
}
inline bool contains(
const std::vector<std::pair<std::string, int>>& frameList,
const std::string& frameName
) {
for (const auto& elem : frameList) {
if (frameName == elem.first) {
return true;
}
}
return false;
}
static bool animation(
Assets* assets,
const ResPaths* paths,
const std::string& atlasName,
const std::string& directory,
const std::string& name,
Atlas* dstAtlas
) {
std::string animsDir = directory + "/animation";
for (const auto& folder : paths->listdir(animsDir)) {
if (!fs::is_directory(folder)) continue;
if (folder.filename().u8string() != name) continue;
if (fs::is_empty(folder)) continue;
AtlasBuilder builder;
append_atlas(builder, paths->find(directory + "/" + name + ".png"));
std::vector<std::pair<std::string, int>> frameList;
std::string animFile = folder.u8string() + "/animation.json";
if (fs::exists(animFile)) {
read_anim_file(animFile, frameList);
}
for (const auto& file : paths->listdir(animsDir + "/" + name)) {
if (!frameList.empty() &&
!contains(frameList, file.stem().u8string())) {
continue;
}
if (!append_atlas(builder, file)) continue;
}
auto srcAtlas = builder.build(2, true);
if (frameList.empty()) {
for (const auto& frameName : builder.getNames()) {
frameList.emplace_back(frameName, 0);
}
}
auto animation = create_animation(
srcAtlas.get(), dstAtlas, name, builder.getNames(), frameList
);
assets->store(
std::move(srcAtlas), atlasName + "/" + name + "_animation"
);
assets->store(animation);
return true;
}
return true;
}