VoxelEngine/src/files/engine_paths.hpp
2024-08-10 01:57:59 +03:00

70 lines
2.0 KiB
C++

#pragma once
#include <filesystem>
#include <stdexcept>
#include <string>
#include <vector>
#include "content/ContentPack.hpp"
class files_access_error : public std::runtime_error {
public:
files_access_error(const std::string& msg) : std::runtime_error(msg) {
}
};
class EnginePaths {
public:
void prepare();
void setUserFilesFolder(std::filesystem::path folder);
std::filesystem::path getUserFilesFolder() const;
void setResourcesFolder(std::filesystem::path folder);
std::filesystem::path getResourcesFolder() const;
std::filesystem::path getWorldsFolder();
std::filesystem::path getWorldFolderByName(const std::string& name);
void setCurrentWorldFolder(std::filesystem::path folder);
std::filesystem::path getCurrentWorldFolder();
std::filesystem::path getNewScreenshotFile(const std::string& ext);
std::filesystem::path getControlsFile();
std::filesystem::path getSettingsFile();
void setContentPacks(std::vector<ContentPack>* contentPacks);
std::vector<std::filesystem::path> scanForWorlds();
std::filesystem::path resolve(const std::string& path, bool throwErr = true);
private:
std::filesystem::path userFilesFolder {"."};
std::filesystem::path resourcesFolder {"res"};
std::filesystem::path currentWorldFolder;
std::vector<ContentPack>* contentPacks = nullptr;
};
struct PathsRoot {
std::string name;
std::filesystem::path path;
};
class ResPaths {
public:
ResPaths(std::filesystem::path mainRoot, std::vector<PathsRoot> roots);
std::filesystem::path find(const std::string& filename) const;
std::string findRaw(const std::string& filename) const;
std::vector<std::filesystem::path> listdir(const std::string& folder) const;
std::vector<std::string> listdirRaw(const std::string& folder) const;
const std::filesystem::path& getMainRoot() const;
private:
std::filesystem::path mainRoot;
std::vector<PathsRoot> roots;
};