VoxelEngine/src/graphics/core/PostEffect.hpp
2025-04-13 13:53:59 +03:00

59 lines
1.2 KiB
C++

#pragma once
#include <memory>
#include <string>
#include <variant>
#include <unordered_map>
#include <glm/glm.hpp>
#include "data/dv_fwd.hpp"
#include "util/EnumMetadata.hpp"
class Shader;
class PostEffect {
public:
struct Param {
enum class Type { FLOAT, VEC2, VEC3, VEC4 };
VC_ENUM_METADATA(Type)
{"float", Type::FLOAT},
{"vec2", Type::VEC2},
{"vec3", Type::VEC3},
{"vec4", Type::VEC4},
VC_ENUM_END
using Value = std::variant<float, glm::vec2, glm::vec3, glm::vec4>;
Type type;
Value defValue;
Value value;
bool dirty = true;
Param();
Param(Type type, Value defValue);
};
PostEffect(
std::shared_ptr<Shader> shader,
std::unordered_map<std::string, Param> params
);
explicit PostEffect(const PostEffect&) = default;
Shader& use();
float getIntensity() const;
void setIntensity(float value);
void setParam(const std::string& name, const dv::value& value);
bool isActive() {
return intensity > 1e-4f;
}
private:
std::shared_ptr<Shader> shader;
std::unordered_map<std::string, Param> params;
float intensity = 0.0f;
};