VoxelEngine/src/content/ContentPack.h
2024-01-25 03:40:08 +03:00

54 lines
1.7 KiB
C++

#ifndef CONTENT_CONTENT_PACK_H_
#define CONTENT_CONTENT_PACK_H_
#include <string>
#include <vector>
#include <stdexcept>
#include <filesystem>
class EnginePaths;
class contentpack_error : public std::runtime_error {
std::string packId;
std::filesystem::path folder;
public:
contentpack_error(std::string packId,
std::filesystem::path folder,
std::string message);
std::string getPackId() const;
std::filesystem::path getFolder() const;
};
struct ContentPack {
std::string id = "none";
std::string title = "untitled";
std::string version = "0.0";
std::filesystem::path folder;
std::filesystem::path getContentFile() const;
static const std::string PACKAGE_FILENAME;
static const std::string CONTENT_FILENAME;
static const std::filesystem::path BLOCKS_FOLDER;
static const std::filesystem::path ITEMS_FOLDER;
static const std::vector<std::string> RESERVED_NAMES;
static bool is_pack(std::filesystem::path folder);
static ContentPack read(std::filesystem::path folder);
static void scan(std::filesystem::path folder,
std::vector<ContentPack>& packs);
static std::vector<std::string> worldPacksList(std::filesystem::path folder);
static std::filesystem::path findPack(
const EnginePaths* paths,
std::filesystem::path worldDir,
std::string name);
static void readPacks(const EnginePaths* paths,
std::vector<ContentPack>& packs,
const std::vector<std::string>& names,
std::filesystem::path worldDir);
};
#endif // CONTENT_CONTENT_PACK_H_