2024-12-05 14:43:24 +03:00

51 lines
1.8 KiB
C++

#pragma once
#include "UINode.hpp"
#include "commons.hpp"
#include <vector>
namespace gui {
class Container : public UINode {
int prevScrollY = -1;
protected:
std::vector<std::shared_ptr<UINode>> nodes;
std::vector<IntervalEvent> intervalEvents;
int scroll = 0;
int scrollStep = 40;
int scrollBarWidth = 10;
int actualLength = 0;
bool scrollable = true;
bool isScrolling() {
return prevScrollY != -1;
}
public:
Container(glm::vec2 size);
virtual ~Container();
virtual void act(float delta) override;
virtual void drawBackground(const DrawContext* pctx, Assets* assets);
virtual void draw(const DrawContext* pctx, Assets* assets) override;
virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
virtual void add(const std::shared_ptr<UINode> &node);
virtual void add(const std::shared_ptr<UINode> &node, glm::vec2 pos);
virtual void clear();
virtual void remove(const std::shared_ptr<UINode>& node);
virtual void remove(const std::string& id);
virtual void scrolled(int value) override;
virtual void setScrollable(bool flag);
void listenInterval(float interval, ontimeout callback, int repeat=-1);
virtual glm::vec2 getContentOffset() override {return glm::vec2(0.0f, scroll);};
virtual void setSize(glm::vec2 size) override;
virtual int getScrollStep() const;
virtual void setScrollStep(int step);
virtual void refresh() override;
virtual void mouseMove(GUI*, int x, int y) override;
virtual void mouseRelease(GUI*, int x, int y) override;
const std::vector<std::shared_ptr<UINode>>& getNodes() const;
};
}