VoxelEngine/src/voxels/ChunksLoader.h
2022-07-01 02:34:34 +03:00

52 lines
955 B
C++

#ifndef VOXELS_CHUNKSLOADER_H_
#define VOXELS_CHUNKSLOADER_H_
#ifdef _WIN32
#define _WIN32_WINNT 0x0501
#include <mingw.thread.h>
#else
#include <thread>
#endif
#include <atomic>
class Chunk;
class World;
enum LoaderMode {
OFF, IDLE, LOAD, RENDER,
};
class ChunksLoader final {
private:
std::thread loaderThread;
void _thread();
std::atomic<Chunk*> current {nullptr};
std::atomic<Chunk**> closes {nullptr};
std::atomic<LoaderMode> state {IDLE};
World* world;
void perform(Chunk* chunk, Chunk** closes_passed, LoaderMode mode);
public:
ChunksLoader(World* world) : loaderThread{}, world(world) {
loaderThread = std::thread{&ChunksLoader::_thread, this};
}
~ChunksLoader(){
state = OFF;
loaderThread.join();
}
bool isBusy(){
return current != nullptr;
}
void load(Chunk* chunk, Chunk** closes_passed);
void render(Chunk* chunk, Chunk** closes_passed);
void stop(){
state = OFF;
}
};
#endif /* VOXELS_CHUNKSLOADER_H_ */