VoxelEngine/src/voxels/Chunks.cpp
2024-04-26 16:13:07 +03:00

502 lines
13 KiB
C++

#include "Chunks.h"
#include "Chunk.h"
#include "voxel.h"
#include "Block.h"
#include "WorldGenerator.h"
#include "../content/Content.h"
#include "../lighting/Lightmap.h"
#include "../files/WorldFiles.h"
#include "../world/LevelEvents.h"
#include "../graphics/core/Mesh.hpp"
#include "../maths/voxmaths.h"
#include "../maths/aabb.h"
#include "../maths/rays.h"
#include <math.h>
#include <limits.h>
#include <vector>
Chunks::Chunks(uint32_t w, uint32_t d,
int32_t ox, int32_t oz,
WorldFiles* wfile,
LevelEvents* events,
const Content* content)
: contentIds(content->getIndices()),
chunks(w*d),
chunksSecond(w*d),
w(w), d(d), ox(ox), oz(oz),
worldFiles(wfile),
events(events) {
volume = (size_t)w*(size_t)d;
chunksCount = 0;
}
voxel* Chunks::get(int32_t x, int32_t y, int32_t z) {
x -= ox * CHUNK_W;
z -= oz * CHUNK_D;
int cx = floordiv(x, CHUNK_W);
int cy = floordiv(y, CHUNK_H);
int cz = floordiv(z, CHUNK_D);
if (cx < 0 || cy < 0 || cz < 0 || cx >= int(w) || cy >= 1 || cz >= int(d))
return nullptr;
std::shared_ptr<Chunk> chunk = chunks[cz * w + cx];
if (chunk == nullptr)
return nullptr;
int lx = x - cx * CHUNK_W;
int ly = y - cy * CHUNK_H;
int lz = z - cz * CHUNK_D;
return &chunk->voxels[(ly * CHUNK_D + lz) * CHUNK_W + lx];
}
const AABB* Chunks::isObstacleAt(float x, float y, float z){
int ix = floor(x);
int iy = floor(y);
int iz = floor(z);
voxel* v = get(ix, iy, iz);
if (v == nullptr) {
if (iy >= CHUNK_H) {
return nullptr;
} else {
static const AABB empty;
return &empty;
}
}
const Block* def = contentIds->getBlockDef(v->id);
if (def->obstacle) {
const auto& boxes = def->rotatable
? def->rt.hitboxes[v->rotation()]
: def->hitboxes;
for (const auto& hitbox : boxes) {
if (hitbox.contains({x - ix, y - iy, z - iz}))
return &hitbox;
}
}
return nullptr;
}
bool Chunks::isSolidBlock(int32_t x, int32_t y, int32_t z) {
voxel* v = get(x, y, z);
if (v == nullptr)
return false;
return contentIds->getBlockDef(v->id)->rt.solid;
}
bool Chunks::isReplaceableBlock(int32_t x, int32_t y, int32_t z) {
voxel* v = get(x, y, z);
if (v == nullptr)
return false;
return contentIds->getBlockDef(v->id)->replaceable;
}
bool Chunks::isObstacleBlock(int32_t x, int32_t y, int32_t z) {
voxel* v = get(x, y, z);
if (v == nullptr)
return false;
return contentIds->getBlockDef(v->id)->obstacle;
}
ubyte Chunks::getLight(int32_t x, int32_t y, int32_t z, int channel){
x -= ox * CHUNK_W;
z -= oz * CHUNK_D;
int cx = floordiv(x, CHUNK_W);
int cy = floordiv(y, CHUNK_H);
int cz = floordiv(z, CHUNK_D);
if (cx < 0 || cy < 0 || cz < 0 || cx >= int(w) || cy >= 1 || cz >= int(d))
return 0;
auto chunk = chunks[(cy * d + cz) * w + cx];
if (chunk == nullptr)
return 0;
int lx = x - cx * CHUNK_W;
int ly = y - cy * CHUNK_H;
int lz = z - cz * CHUNK_D;
return chunk->lightmap.get(lx, ly, lz, channel);
}
light_t Chunks::getLight(int32_t x, int32_t y, int32_t z){
x -= ox * CHUNK_W;
z -= oz * CHUNK_D;
int cx = floordiv(x, CHUNK_W);
int cy = floordiv(y, CHUNK_H);
int cz = floordiv(z, CHUNK_D);
if (cx < 0 || cy < 0 || cz < 0 || cx >= int(w) || cy >= 1 || cz >= int(d))
return 0;
auto chunk = chunks[(cy * d + cz) * w + cx];
if (chunk == nullptr)
return 0;
int lx = x - cx * CHUNK_W;
int ly = y - cy * CHUNK_H;
int lz = z - cz * CHUNK_D;
return chunk->lightmap.get(lx,ly,lz);
}
Chunk* Chunks::getChunkByVoxel(int32_t x, int32_t y, int32_t z){
if (y < 0 || y >= CHUNK_H)
return nullptr;
x -= ox * CHUNK_W;
z -= oz * CHUNK_D;
int cx = floordiv(x, CHUNK_W);
int cz = floordiv(z, CHUNK_D);
if (cx < 0 || cz < 0 || cx >= int(w) || cz >= int(d))
return nullptr;
return chunks[cz * w + cx].get();
}
Chunk* Chunks::getChunk(int x, int z){
x -= ox;
z -= oz;
if (x < 0 || z < 0 || x >= int(w) || z >= int(d))
return nullptr;
return chunks[z * w + x].get();
}
void Chunks::set(int32_t x, int32_t y, int32_t z, uint32_t id, uint8_t states){
if (y < 0 || y >= CHUNK_H)
return;
x -= ox * CHUNK_W;
z -= oz * CHUNK_D;
int cx = floordiv(x, CHUNK_W);
int cz = floordiv(z, CHUNK_D);
if (cx < 0 || cz < 0 || cx >= int(w) || cz >= int(d))
return;
Chunk* chunk = chunks[cz * w + cx].get();
if (chunk == nullptr)
return;
int lx = x - cx * CHUNK_W;
int lz = z - cz * CHUNK_D;
voxel& vox = chunk->voxels[(y * CHUNK_D + lz) * CHUNK_W + lx];
auto def = contentIds->getBlockDef(vox.id);
if (def->inventorySize == 0)
chunk->removeBlockInventory(lx, y, lz);
vox.id = id;
vox.states = states;
chunk->setUnsaved(true);
chunk->setModified(true);
if (y < chunk->bottom) chunk->bottom = y;
else if (y + 1 > chunk->top) chunk->top = y + 1;
else if (id == 0) chunk->updateHeights();
if (lx == 0 && (chunk = getChunk(cx+ox-1, cz+oz)))
chunk->setModified(true);
if (lz == 0 && (chunk = getChunk(cx+ox, cz+oz-1)))
chunk->setModified(true);
if (lx == CHUNK_W-1 && (chunk = getChunk(cx+ox+1, cz+oz)))
chunk->setModified(true);
if (lz == CHUNK_D-1 && (chunk = getChunk(cx+ox, cz+oz+1)))
chunk->setModified(true);
}
voxel* Chunks::rayCast(glm::vec3 start,
glm::vec3 dir,
float maxDist,
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend) {
float px = start.x;
float py = start.y;
float pz = start.z;
float dx = dir.x;
float dy = dir.y;
float dz = dir.z;
float t = 0.0f;
int ix = floor(px);
int iy = floor(py);
int iz = floor(pz);
int stepx = (dx > 0.0f) ? 1 : -1;
int stepy = (dy > 0.0f) ? 1 : -1;
int stepz = (dz > 0.0f) ? 1 : -1;
constexpr float infinity = std::numeric_limits<float>::infinity();
float txDelta = (dx == 0.0f) ? infinity : abs(1.0f / dx);
float tyDelta = (dy == 0.0f) ? infinity : abs(1.0f / dy);
float tzDelta = (dz == 0.0f) ? infinity : abs(1.0f / dz);
float xdist = (stepx > 0) ? (ix + 1 - px) : (px - ix);
float ydist = (stepy > 0) ? (iy + 1 - py) : (py - iy);
float zdist = (stepz > 0) ? (iz + 1 - pz) : (pz - iz);
float txMax = (txDelta < infinity) ? txDelta * xdist : infinity;
float tyMax = (tyDelta < infinity) ? tyDelta * ydist : infinity;
float tzMax = (tzDelta < infinity) ? tzDelta * zdist : infinity;
int steppedIndex = -1;
while (t <= maxDist){
voxel* voxel = get(ix, iy, iz);
if (voxel == nullptr){ return nullptr; }
const Block* def = contentIds->getBlockDef(voxel->id);
if (def->selectable){
end.x = px + t * dx;
end.y = py + t * dy;
end.z = pz + t * dz;
iend.x = ix;
iend.y = iy;
iend.z = iz;
if (!def->rt.solid) {
const std::vector<AABB>& hitboxes = def->rotatable
? def->rt.hitboxes[voxel->rotation()]
: def->hitboxes;
scalar_t distance = maxDist;
Ray ray(start, dir);
bool hit = false;
for (const auto& box : hitboxes) {
scalar_t boxDistance;
glm::ivec3 boxNorm;
if (ray.intersectAABB(iend, box, maxDist, boxNorm, boxDistance) > RayRelation::None && boxDistance < distance) {
hit = true;
distance = boxDistance;
norm = boxNorm;
end = start + (dir * glm::vec3(distance));
}
}
if (hit) return voxel;
} else {
iend.x = ix;
iend.y = iy;
iend.z = iz;
norm.x = norm.y = norm.z = 0;
if (steppedIndex == 0) norm.x = -stepx;
if (steppedIndex == 1) norm.y = -stepy;
if (steppedIndex == 2) norm.z = -stepz;
return voxel;
}
}
if (txMax < tyMax) {
if (txMax < tzMax) {
ix += stepx;
t = txMax;
txMax += txDelta;
steppedIndex = 0;
} else {
iz += stepz;
t = tzMax;
tzMax += tzDelta;
steppedIndex = 2;
}
} else {
if (tyMax < tzMax) {
iy += stepy;
t = tyMax;
tyMax += tyDelta;
steppedIndex = 1;
} else {
iz += stepz;
t = tzMax;
tzMax += tzDelta;
steppedIndex = 2;
}
}
}
iend.x = ix;
iend.y = iy;
iend.z = iz;
end.x = px + t * dx;
end.y = py + t * dy;
end.z = pz + t * dz;
norm.x = norm.y = norm.z = 0;
return nullptr;
}
glm::vec3 Chunks::rayCastToObstacle(glm::vec3 start, glm::vec3 dir, float maxDist) {
float px = start.x;
float py = start.y;
float pz = start.z;
float dx = dir.x;
float dy = dir.y;
float dz = dir.z;
float t = 0.0f;
int ix = floor(px);
int iy = floor(py);
int iz = floor(pz);
int stepx = (dx > 0.0f) ? 1 : -1;
int stepy = (dy > 0.0f) ? 1 : -1;
int stepz = (dz > 0.0f) ? 1 : -1;
constexpr float infinity = std::numeric_limits<float>::infinity();
float txDelta = (dx == 0.0f) ? infinity : abs(1.0f / dx);
float tyDelta = (dy == 0.0f) ? infinity : abs(1.0f / dy);
float tzDelta = (dz == 0.0f) ? infinity : abs(1.0f / dz);
float xdist = (stepx > 0) ? (ix + 1 - px) : (px - ix);
float ydist = (stepy > 0) ? (iy + 1 - py) : (py - iy);
float zdist = (stepz > 0) ? (iz + 1 - pz) : (pz - iz);
float txMax = (txDelta < infinity) ? txDelta * xdist : infinity;
float tyMax = (tyDelta < infinity) ? tyDelta * ydist : infinity;
float tzMax = (tzDelta < infinity) ? tzDelta * zdist : infinity;
while (t <= maxDist) {
voxel* voxel = get(ix, iy, iz);
if (voxel == nullptr) { return glm::vec3(px + t * dx, py + t * dy, pz + t * dz); }
const Block* def = contentIds->getBlockDef(voxel->id);
if (def->obstacle) {
if (!def->rt.solid) {
const std::vector<AABB>& hitboxes = def->rotatable
? def->rt.hitboxes[voxel->rotation()]
: def->modelBoxes;
scalar_t distance;
glm::ivec3 norm;
Ray ray(start, dir);
for (const auto& box : hitboxes) {
// norm is dummy now, can be inefficient
if (ray.intersectAABB(glm::ivec3(ix, iy, iz), box, maxDist, norm, distance) > RayRelation::None) {
return start + (dir * glm::vec3(distance));
}
}
}
else {
return glm::vec3(px + t * dx, py + t * dy, pz + t * dz);
}
}
if (txMax < tyMax) {
if (txMax < tzMax) {
ix += stepx;
t = txMax;
txMax += txDelta;
}
else {
iz += stepz;
t = tzMax;
tzMax += tzDelta;
}
}
else {
if (tyMax < tzMax) {
iy += stepy;
t = tyMax;
tyMax += tyDelta;
}
else {
iz += stepz;
t = tzMax;
tzMax += tzDelta;
}
}
}
return glm::vec3(px + maxDist * dx, py + maxDist * dy, pz + maxDist * dz);
}
void Chunks::setCenter(int32_t x, int32_t z) {
int cx = floordiv(x, CHUNK_W);
int cz = floordiv(z, CHUNK_D);
cx -= ox + w / 2;
cz -= oz + d / 2;
if (cx | cz) {
translate(cx,cz);
}
}
void Chunks::translate(int32_t dx, int32_t dz) {
auto& regions = worldFiles->getRegions();
for (uint i = 0; i < volume; i++){
chunksSecond[i] = nullptr;
}
for (uint32_t z = 0; z < d; z++){
for (uint32_t x = 0; x < w; x++){
auto chunk = chunks[z * w + x];
int nx = x - dx;
int nz = z - dz;
if (chunk == nullptr)
continue;
if (nx < 0 || nz < 0 || nx >= int(w) || nz >= int(d)){
events->trigger(EVT_CHUNK_HIDDEN, chunk.get());
if (worldFiles) {
regions.put(chunk.get());
}
chunksCount--;
continue;
}
chunksSecond[nz * w + nx] = chunk;
}
}
std::swap(chunks, chunksSecond);
ox += dx;
oz += dz;
}
void Chunks::resize(uint32_t newW, uint32_t newD) {
if (newW < w) {
int delta = w - newW;
translate(delta / 2, 0);
translate(-delta, 0);
translate(delta, 0);
}
if (newD < d) {
int delta = d - newD;
translate(0, delta / 2);
translate(0, -delta);
translate(0, delta);
}
const int newVolume = newW * newD;
std::vector<std::shared_ptr<Chunk>> newChunks(newVolume);
std::vector<std::shared_ptr<Chunk>> newChunksSecond(newVolume);
for (int z = 0; z < int(d) && z < int(newD); z++) {
for (int x = 0; x < int(w) && x < int(newW); x++) {
newChunks[z * newW + x] = chunks[z * w + x];
}
}
w = newW;
d = newD;
volume = newVolume;
chunks = std::move(newChunks);
chunksSecond = std::move(newChunksSecond);
}
void Chunks::_setOffset(int32_t x, int32_t z) {
ox = x;
oz = z;
}
bool Chunks::putChunk(std::shared_ptr<Chunk> chunk) {
int x = chunk->x;
int z = chunk->z;
x -= ox;
z -= oz;
if (x < 0 || z < 0 || x >= int(w) || z >= int(d))
return false;
chunks[z * w + x] = chunk;
chunksCount++;
return true;
}
void Chunks::saveAndClear(){
auto& regions = worldFiles->getRegions();
for (size_t i = 0; i < volume; i++){
Chunk* chunk = chunks[i].get();
chunks[i] = nullptr;
if (chunk == nullptr || !chunk->isLighted())
continue;
bool lightsUnsaved = !chunk->isLoadedLights() &&
worldFiles->doesWriteLights();
if (!chunk->isUnsaved() && !lightsUnsaved)
continue;
regions.put(chunk);
}
chunksCount = 0;
}