148 lines
4.6 KiB
C++
148 lines
4.6 KiB
C++
#include "objects/rigging.hpp"
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#include "libentity.hpp"
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static int index_range_check(
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const rigging::Skeleton& skeleton, lua::Integer index
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) {
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if (static_cast<size_t>(index) >= skeleton.pose.matrices.size()) {
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throw std::runtime_error(
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"index out of range [0, " +
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std::to_string(skeleton.pose.matrices.size()) + "]"
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);
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}
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return static_cast<int>(index);
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}
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static int l_get_model(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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auto& skeleton = entity->getSkeleton();
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auto* rigConfig = skeleton.config;
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auto index = index_range_check(skeleton, lua::tointeger(L, 2));
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const auto& modelOverride = skeleton.modelOverrides[index];
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if (!modelOverride.model) {
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return lua::pushstring(L, modelOverride.name);
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}
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return lua::pushstring(L, rigConfig->getBones()[index]->model.name);
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}
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return 0;
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}
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static int l_set_model(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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auto& skeleton = entity->getSkeleton();
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auto index = index_range_check(skeleton, lua::tointeger(L, 2));
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auto& modelOverride = skeleton.modelOverrides[index];
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if (lua::isnoneornil(L, 3)) {
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modelOverride = {"", nullptr, true};
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} else {
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modelOverride = {lua::require_string(L, 3), nullptr, true};
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}
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}
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return 0;
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}
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static int l_get_matrix(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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auto& skeleton = entity->getSkeleton();
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auto index = index_range_check(skeleton, lua::tointeger(L, 2));
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return lua::pushmat4(L, skeleton.pose.matrices[index]);
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}
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return 0;
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}
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static int l_set_matrix(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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auto& skeleton = entity->getSkeleton();
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auto index = index_range_check(skeleton, lua::tointeger(L, 2));
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skeleton.pose.matrices[index] = lua::tomat4(L, 3);
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}
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return 0;
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}
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static int l_get_texture(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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auto& skeleton = entity->getSkeleton();
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skeleton.textures[lua::require_string(L, 2)] =
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lua::require_string(L, 3);
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const auto& found = skeleton.textures.find(lua::require_string(L, 2));
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if (found != skeleton.textures.end()) {
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return lua::pushstring(L, found->second);
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}
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}
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return 0;
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}
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static int l_set_texture(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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auto& skeleton = entity->getSkeleton();
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skeleton.textures[lua::require_string(L, 2)] =
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lua::require_string(L, 3);
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}
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return 0;
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}
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static int l_index(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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auto& skeleton = entity->getSkeleton();
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if (auto bone = skeleton.config->find(lua::require_string(L, 2))) {
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return lua::pushinteger(L, bone->getIndex());
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}
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}
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return 0;
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}
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static int l_is_visible(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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auto& skeleton = entity->getSkeleton();
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if (!lua::isnoneornil(L, 2)) {
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auto index = index_range_check(skeleton, lua::tointeger(L, 2));
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return lua::pushboolean(L, skeleton.flags.at(index).visible);
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}
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return lua::pushboolean(L, skeleton.visible);
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}
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return 0;
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}
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static int l_set_visible(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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auto& skeleton = entity->getSkeleton();
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if (!lua::isnoneornil(L, 3)) {
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auto index = index_range_check(skeleton, lua::tointeger(L, 2));
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skeleton.flags.at(index).visible = lua::toboolean(L, 3);
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} else {
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skeleton.visible = lua::toboolean(L, 2);
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}
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}
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return 0;
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}
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static int l_get_color(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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auto& skeleton = entity->getSkeleton();
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return lua::pushvec(L, skeleton.tint);
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}
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return 0;
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}
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static int l_set_color(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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auto& skeleton = entity->getSkeleton();
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skeleton.tint = lua::tovec3(L, 2);
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}
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return 0;
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}
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const luaL_Reg skeletonlib[] = {
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{"get_model", lua::wrap<l_get_model>},
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{"set_model", lua::wrap<l_set_model>},
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{"get_matrix", lua::wrap<l_get_matrix>},
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{"set_matrix", lua::wrap<l_set_matrix>},
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{"get_texture", lua::wrap<l_get_texture>},
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{"set_texture", lua::wrap<l_set_texture>},
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{"index", lua::wrap<l_index>},
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{"is_visible", lua::wrap<l_is_visible>},
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{"set_visible", lua::wrap<l_set_visible>},
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{"get_color", lua::wrap<l_get_color>},
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{"set_color", lua::wrap<l_set_color>},
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{NULL, NULL}};
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