VoxelEngine/src/world/World.cpp
2024-03-03 00:25:05 +03:00

222 lines
6.3 KiB
C++

#include "World.h"
#include <memory>
#include <iostream>
#include <glm/glm.hpp>
#include "Level.h"
#include "../files/WorldFiles.h"
#include "../content/Content.h"
#include "../world/WorldGenerators.h"
#include "../content/ContentLUT.h"
#include "../voxels/Chunk.h"
#include "../voxels/Chunks.h"
#include "../voxels/ChunksStorage.h"
#include "../objects/Player.h"
#include "../window/Camera.h"
#include "../items/Inventories.h"
world_load_error::world_load_error(std::string message)
: std::runtime_error(message) {
}
World::World(
std::string name,
std::string generator,
fs::path directory,
uint64_t seed,
EngineSettings& settings,
const Content* content,
const std::vector<ContentPack> packs
) : name(name),
generator(generator),
seed(seed),
settings(settings),
content(content),
packs(packs)
{
wfile = std::make_unique<WorldFiles>(directory, settings.debug);
}
World::~World(){
}
void World::updateTimers(float delta) {
daytime += delta * daytimeSpeed;
daytime = fmod(daytime, 1.0f);
totalTime += delta;
}
void World::write(Level* level) {
const Content* content = level->content;
Chunks* chunks = level->chunks.get();
for (size_t i = 0; i < chunks->volume; i++) {
auto chunk = chunks->chunks[i];
if (chunk == nullptr || !chunk->isLighted())
continue;
bool lightsUnsaved = !chunk->isLoadedLights() &&
settings.debug.doWriteLights;
if (!chunk->isUnsaved() && !lightsUnsaved)
continue;
wfile->put(chunk.get());
}
wfile->write(this, content);
auto playerFile = dynamic::Map();
{
auto& players = playerFile.putList("players");
for (auto object : level->objects) {
if (std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(object)) {
players.put(player->serialize().release());
}
}
}
files::write_json(wfile->getPlayerFile(), &playerFile);
}
Level* World::create(std::string name,
std::string generator,
fs::path directory,
uint64_t seed,
EngineSettings& settings,
const Content* content,
const std::vector<ContentPack>& packs
) {
auto world = new World(name, generator, directory, seed, settings, content, packs);
auto level = new Level(world, content, settings);
return level;
}
Level* World::load(fs::path directory,
EngineSettings& settings,
const Content* content,
const std::vector<ContentPack>& packs) {
auto world = std::make_unique<World>(
".", WorldGenerators::getDefaultGeneratorID(), directory, 0, settings, content, packs
);
auto& wfile = world->wfile;
if (!wfile->readWorldInfo(world.get())) {
throw world_load_error("could not to find world.json");
}
auto level = new Level(world.get(), content, settings);
{
fs::path file = wfile->getPlayerFile();
if (!fs::is_regular_file(file)) {
std::cerr << "warning: player.json does not exists" << std::endl;
} else {
auto playerFile = files::read_json(file);
if (playerFile->has("players")) {
level->objects.clear();
auto players = playerFile->list("players");
for (size_t i = 0; i < players->size(); i++) {
auto player = level->spawnObject<Player>(glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, level->inventories->create(DEF_PLAYER_INVENTORY_SIZE));
player->deserialize(players->map(i));
level->inventories->store(player->getInventory());
}
} else {
auto player = level->getObject<Player>(0);
player->deserialize(playerFile.get());
level->inventories->store(player->getInventory());
}
}
}
(void)world.release();
return level;
}
ContentLUT* World::checkIndices(const fs::path& directory,
const Content* content) {
fs::path indicesFile = directory/fs::path("indices.json");
if (fs::is_regular_file(indicesFile)) {
return ContentLUT::create(indicesFile, content);
}
return nullptr;
}
void World::setName(const std::string& name) {
this->name = name;
}
void World::setGenerator(const std::string& generator) {
this->generator = generator;
}
bool World::hasPack(const std::string& id) const {
for (auto& pack : packs) {
if (pack.id == id)
return true;
}
return false;
}
void World::setSeed(uint64_t seed) {
this->seed = seed;
}
std::string World::getName() const {
return name;
}
uint64_t World::getSeed() const {
return seed;
}
std::string World::getGenerator() const {
return generator;
}
const std::vector<ContentPack>& World::getPacks() const {
return packs;
}
void World::deserialize(dynamic::Map* root) {
name = root->getStr("name", name);
generator = root->getStr("generator", generator);
seed = root->getInt("seed", seed);
if(generator == "") {
generator = WorldGenerators::getDefaultGeneratorID();
}
auto verobj = root->map("version");
if (verobj) {
int major=0, minor=-1;
verobj->num("major", major);
verobj->num("minor", minor);
std::cout << "world version: " << major << "." << minor << std::endl;
}
auto timeobj = root->map("time");
if (timeobj) {
timeobj->num("day-time", daytime);
timeobj->num("day-time-speed", daytimeSpeed);
timeobj->num("total-time", totalTime);
}
nextInventoryId = root->getNum("next-inventory-id", 2);
}
std::unique_ptr<dynamic::Map> World::serialize() const {
auto root = std::make_unique<dynamic::Map>();
auto& versionobj = root->putMap("version");
versionobj.put("major", ENGINE_VERSION_MAJOR);
versionobj.put("minor", ENGINE_VERSION_MINOR);
root->put("name", name);
root->put("generator", generator);
root->put("seed", seed);
auto& timeobj = root->putMap("time");
timeobj.put("day-time", daytime);
timeobj.put("day-time-speed", daytimeSpeed);
timeobj.put("total-time", totalTime);
root->put("next-inventory-id", nextInventoryId);
return root;
}