VoxelEngine/src/content/ContentLoader.h
2024-03-09 03:36:08 +03:00

42 lines
1.0 KiB
C++

#ifndef CONTENT_CONTENT_LOADER_H_
#define CONTENT_CONTENT_LOADER_H_
#include "../voxels/Block.h"
#include <string>
#include <filesystem>
namespace fs = std::filesystem;
class ItemDef;
struct ContentPack;
class ContentBuilder;
namespace dynamic {
class Map;
}
class ContentLoader {
const ContentPack* pack;
int env = 0;
void loadBlock(Block& def, std::string full, std::string name);
void loadCustomBlockModel(Block& def, dynamic::Map* primitives);
void loadItem(ItemDef& def, std::string full, std::string name);
BlockMaterial loadBlockMaterial(fs::path file, std::string full);
public:
ContentLoader(ContentPack* pack);
bool fixPackIndices(
fs::path folder,
dynamic::Map* indicesRoot,
std::string contentSection
);
void fixPackIndices();
void loadBlock(Block& def, std::string name, fs::path file);
void loadItem(ItemDef& def, std::string name, fs::path file);
void load(ContentBuilder& builder);
};
#endif // CONTENT_CONTENT_LOADER_H_