181 lines
5.4 KiB
C++
181 lines
5.4 KiB
C++
#pragma once
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#include <memory>
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#include <vector>
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#include <mutex>
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#include "typedefs.hpp"
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#include "settings.hpp"
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#include "util/Buffer.hpp"
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#include "delegates.hpp"
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namespace network {
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using OnResponse = std::function<void(std::vector<char>)>;
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using OnReject = std::function<void(int)>;
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using ConnectCallback = std::function<void(u64id_t, u64id_t)>;
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using ServerDatagramCallback = std::function<void(u64id_t sid, const std::string& addr, int port, const char* buffer, size_t length)>;
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using ClientDatagramCallback = std::function<void(u64id_t cid, const char* buffer, size_t length)>;
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class Requests {
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public:
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virtual ~Requests() {}
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virtual void get(
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const std::string& url,
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OnResponse onResponse,
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OnReject onReject=nullptr,
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std::vector<std::string> headers = {},
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long maxSize=0
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) = 0;
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virtual void post(
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const std::string& url,
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const std::string& data,
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OnResponse onResponse,
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OnReject onReject=nullptr,
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std::vector<std::string> headers = {},
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long maxSize=0
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) = 0;
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[[nodiscard]] virtual size_t getTotalUpload() const = 0;
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[[nodiscard]] virtual size_t getTotalDownload() const = 0;
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virtual void update() = 0;
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};
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enum class ConnectionState {
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INITIAL, CONNECTING, CONNECTED, CLOSED
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};
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enum class TransportType {
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TCP, UDP
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};
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class Connection {
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public:
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virtual ~Connection() = default;
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virtual void close(bool discardAll=false) = 0;
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virtual int send(const char* buffer, size_t length) = 0;
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virtual size_t pullUpload() = 0;
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virtual size_t pullDownload() = 0;
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[[nodiscard]] virtual int getPort() const = 0;
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[[nodiscard]] virtual std::string getAddress() const = 0;
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[[nodiscard]] virtual ConnectionState getState() const = 0;
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[[nodiscard]] virtual TransportType getTransportType() const noexcept = 0;
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};
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class TcpConnection : public Connection {
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public:
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~TcpConnection() override = default;
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virtual void connect(runnable callback) = 0;
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virtual int recv(char* buffer, size_t length) = 0;
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virtual int available() = 0;
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[[nodiscard]] TransportType getTransportType() const noexcept override {
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return TransportType::TCP;
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}
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};
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class UdpConnection : public Connection {
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public:
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~UdpConnection() override = default;
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virtual void connect(ClientDatagramCallback handler) = 0;
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[[nodiscard]] TransportType getTransportType() const noexcept override {
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return TransportType::UDP;
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}
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};
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class Server {
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public:
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virtual ~Server() = default;
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virtual void close() = 0;
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virtual bool isOpen() = 0;
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[[nodiscard]] virtual TransportType getTransportType() const noexcept = 0;
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[[nodiscard]] virtual int getPort() const = 0;
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};
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class TcpServer : public Server {
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public:
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~TcpServer() override {}
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virtual void startListen(ConnectCallback handler) = 0;
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[[nodiscard]] TransportType getTransportType() const noexcept override {
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return TransportType::TCP;
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}
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};
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class UdpServer : public Server {
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public:
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~UdpServer() override {}
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virtual void startListen(ServerDatagramCallback handler) = 0;
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virtual void sendTo(const std::string& addr, int port, const char* buffer, size_t length) = 0;
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[[nodiscard]] TransportType getTransportType() const noexcept override {
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return TransportType::UDP;
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}
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};
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class Network {
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std::unique_ptr<Requests> requests;
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std::unordered_map<u64id_t, std::shared_ptr<Connection>> connections;
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std::mutex connectionsMutex {};
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u64id_t nextConnection = 1;
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std::unordered_map<u64id_t, std::shared_ptr<Server>> servers;
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u64id_t nextServer = 1;
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size_t totalDownload = 0;
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size_t totalUpload = 0;
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public:
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Network(std::unique_ptr<Requests> requests);
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~Network();
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void get(
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const std::string& url,
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OnResponse onResponse,
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OnReject onReject = nullptr,
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std::vector<std::string> headers = {},
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long maxSize=0
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);
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void post(
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const std::string& url,
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const std::string& fieldsData,
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OnResponse onResponse,
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OnReject onReject = nullptr,
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std::vector<std::string> headers = {},
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long maxSize=0
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);
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[[nodiscard]] Connection* getConnection(u64id_t id);
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[[nodiscard]] Server* getServer(u64id_t id) const;
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u64id_t connectTcp(const std::string& address, int port, consumer<u64id_t> callback);
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u64id_t connectUdp(const std::string& address, int port, const consumer<u64id_t>& callback, ClientDatagramCallback handler);
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u64id_t openTcpServer(int port, ConnectCallback handler);
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u64id_t openUdpServer(int port, const ServerDatagramCallback& handler);
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u64id_t addConnection(const std::shared_ptr<Connection>& connection);
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[[nodiscard]] size_t getTotalUpload() const;
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[[nodiscard]] size_t getTotalDownload() const;
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void update();
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static std::unique_ptr<Network> create(const NetworkSettings& settings);
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};
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}
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