VoxelEngine/src/network/Network.hpp

181 lines
5.4 KiB
C++

#pragma once
#include <memory>
#include <vector>
#include <mutex>
#include "typedefs.hpp"
#include "settings.hpp"
#include "util/Buffer.hpp"
#include "delegates.hpp"
namespace network {
using OnResponse = std::function<void(std::vector<char>)>;
using OnReject = std::function<void(int)>;
using ConnectCallback = std::function<void(u64id_t, u64id_t)>;
using ServerDatagramCallback = std::function<void(u64id_t sid, const std::string& addr, int port, const char* buffer, size_t length)>;
using ClientDatagramCallback = std::function<void(u64id_t cid, const char* buffer, size_t length)>;
class Requests {
public:
virtual ~Requests() {}
virtual void get(
const std::string& url,
OnResponse onResponse,
OnReject onReject=nullptr,
std::vector<std::string> headers = {},
long maxSize=0
) = 0;
virtual void post(
const std::string& url,
const std::string& data,
OnResponse onResponse,
OnReject onReject=nullptr,
std::vector<std::string> headers = {},
long maxSize=0
) = 0;
[[nodiscard]] virtual size_t getTotalUpload() const = 0;
[[nodiscard]] virtual size_t getTotalDownload() const = 0;
virtual void update() = 0;
};
enum class ConnectionState {
INITIAL, CONNECTING, CONNECTED, CLOSED
};
enum class TransportType {
TCP, UDP
};
class Connection {
public:
virtual ~Connection() = default;
virtual void close(bool discardAll=false) = 0;
virtual int send(const char* buffer, size_t length) = 0;
virtual size_t pullUpload() = 0;
virtual size_t pullDownload() = 0;
[[nodiscard]] virtual int getPort() const = 0;
[[nodiscard]] virtual std::string getAddress() const = 0;
[[nodiscard]] virtual ConnectionState getState() const = 0;
[[nodiscard]] virtual TransportType getTransportType() const noexcept = 0;
};
class TcpConnection : public Connection {
public:
~TcpConnection() override = default;
virtual void connect(runnable callback) = 0;
virtual int recv(char* buffer, size_t length) = 0;
virtual int available() = 0;
[[nodiscard]] TransportType getTransportType() const noexcept override {
return TransportType::TCP;
}
};
class UdpConnection : public Connection {
public:
~UdpConnection() override = default;
virtual void connect(ClientDatagramCallback handler) = 0;
[[nodiscard]] TransportType getTransportType() const noexcept override {
return TransportType::UDP;
}
};
class Server {
public:
virtual ~Server() = default;
virtual void close() = 0;
virtual bool isOpen() = 0;
[[nodiscard]] virtual TransportType getTransportType() const noexcept = 0;
[[nodiscard]] virtual int getPort() const = 0;
};
class TcpServer : public Server {
public:
~TcpServer() override {}
virtual void startListen(ConnectCallback handler) = 0;
[[nodiscard]] TransportType getTransportType() const noexcept override {
return TransportType::TCP;
}
};
class UdpServer : public Server {
public:
~UdpServer() override {}
virtual void startListen(ServerDatagramCallback handler) = 0;
virtual void sendTo(const std::string& addr, int port, const char* buffer, size_t length) = 0;
[[nodiscard]] TransportType getTransportType() const noexcept override {
return TransportType::UDP;
}
};
class Network {
std::unique_ptr<Requests> requests;
std::unordered_map<u64id_t, std::shared_ptr<Connection>> connections;
std::mutex connectionsMutex {};
u64id_t nextConnection = 1;
std::unordered_map<u64id_t, std::shared_ptr<Server>> servers;
u64id_t nextServer = 1;
size_t totalDownload = 0;
size_t totalUpload = 0;
public:
Network(std::unique_ptr<Requests> requests);
~Network();
void get(
const std::string& url,
OnResponse onResponse,
OnReject onReject = nullptr,
std::vector<std::string> headers = {},
long maxSize=0
);
void post(
const std::string& url,
const std::string& fieldsData,
OnResponse onResponse,
OnReject onReject = nullptr,
std::vector<std::string> headers = {},
long maxSize=0
);
[[nodiscard]] Connection* getConnection(u64id_t id);
[[nodiscard]] Server* getServer(u64id_t id) const;
u64id_t connectTcp(const std::string& address, int port, consumer<u64id_t> callback);
u64id_t connectUdp(const std::string& address, int port, const consumer<u64id_t>& callback, ClientDatagramCallback handler);
u64id_t openTcpServer(int port, ConnectCallback handler);
u64id_t openUdpServer(int port, const ServerDatagramCallback& handler);
u64id_t addConnection(const std::shared_ptr<Connection>& connection);
[[nodiscard]] size_t getTotalUpload() const;
[[nodiscard]] size_t getTotalDownload() const;
void update();
static std::unique_ptr<Network> create(const NetworkSettings& settings);
};
}