VoxelEngine/res/scripts/internal_events.lua
2025-11-17 23:50:52 +03:00

132 lines
4.3 KiB
Lua

local updating_blocks = {}
local present_queues = {}
local TYPE_REGISTER = 1
local TYPE_UPDATING = 2
local TYPE_PRESENT = 4
block.__perform_ticks = function(delta)
for id, entry in pairs(updating_blocks) do
entry.timer = entry.timer + delta
local steps = math.floor(entry.timer / entry.delta * #entry / 3)
if steps == 0 then
goto continue
end
entry.timer = 0.0
local event = entry.event
local tps = entry.tps
for i=1, steps do
local x = entry[entry.pointer + 1]
local y = entry[entry.pointer + 2]
local z = entry[entry.pointer + 3]
entry.pointer = (entry.pointer + 3) % #entry
events.emit(event, x, y, z, tps)
end
::continue::
end
for id, queue in pairs(present_queues) do
queue.timer = queue.timer + delta
local steps = math.floor(queue.timer / queue.delta * #queue / 4)
if steps == 0 then
goto continue
end
queue.timer = 0.0
local event = queue.event
local update_list = updating_blocks[id]
for i=1, steps do
local index = #queue - 3
if index <= 0 then
break
end
local is_register = queue[index]
local x = queue[index + 1]
local y = queue[index + 2]
local z = queue[index + 3]
for j=1,4 do
table.remove(queue, index)
end
events.emit(event, x, y, z)
if queue.updating then
table.insert(update_list, x)
table.insert(update_list, y)
table.insert(update_list, z)
end
end
::continue::
end
end
local block_pull_register_events = block.__pull_register_events
block.__pull_register_events = nil
block.__process_register_events = function()
local register_events = block_pull_register_events()
if not register_events then
return
end
for i=1, #register_events, 4 do
local header = register_events[i]
local event_bits = bit.band(header, 0xFFFF)
local id = bit.rshift(header, 16)
local x = register_events[i + 1]
local y = register_events[i + 2]
local z = register_events[i + 3]
local is_register = bit.band(event_bits, TYPE_REGISTER) ~= 0
local is_updating = bit.band(event_bits, TYPE_UPDATING) ~= 0
local is_present = bit.band(event_bits, TYPE_PRESENT) ~= 0
local list = updating_blocks[id]
if not list and is_register and is_updating then
list = {}
list.event = block.name(id) .. ".blocktick"
list.tps = 20 / (block.properties[id]["tick-interval"] or 1)
list.delta = 1.0 / list.tps
list.timer = 0.0
list.pointer = 0
updating_blocks[id] = list
end
if is_register and is_present then
local present_queue = present_queues[id]
if not present_queue then
present_queue = {}
present_queue.event = block.name(id) .. ".blockpresent"
present_queue.tps = 20 / (block.properties[id]["tick-interval"] or 1)
present_queue.delta = 1.0 / present_queue.tps
present_queue.timer = 0.0
present_queue.pointer = 0
present_queue.updating = is_updating
present_queues[id] = present_queue
end
table.insert(present_queue, is_register)
table.insert(present_queue, x)
table.insert(present_queue, y)
table.insert(present_queue, z)
goto continue
end
if not is_updating then
goto continue
end
if is_register then
table.insert(list, x)
table.insert(list, y)
table.insert(list, z)
else
if not list then
goto continue
end
for j=1, #list, 3 do
if list[j] == x and list[j + 1] == y and list[j + 2] == z then
for k=1,3 do
table.remove(list, j)
end
j = j - 3
end
end
end
::continue::
end
end