53 lines
1.7 KiB
Lua
53 lines
1.7 KiB
Lua
local base_util = require "util"
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local DROP_FORCE = 8
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local DROP_INIT_VEL = {0, 3, 0}
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function on_hud_open()
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input.add_callback("player.drop", function ()
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if hud.is_paused() or hud.is_inventory_open() then
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return
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end
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local pid = hud.get_player()
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local invid, slot = player.get_inventory(pid)
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local itemid, itemcount = inventory.get(invid, slot)
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if itemid == 0 then
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return
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end
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inventory.set(invid, slot, itemid, itemcount-1)
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local pvel = {player.get_vel(pid)}
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local ppos = vec3.add({player.get_pos(pid)}, {0, 0.7, 0})
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local throw_force = vec3.mul(player.get_dir(pid), DROP_FORCE)
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local drop = base_util.drop(ppos, itemid, 1, 1.5)
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local velocity = vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL))
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drop.rigidbody:set_vel(velocity)
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end)
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input.add_callback("player.pick", function ()
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if hud.is_paused() or hud.is_inventory_open() then
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return
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end
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local pid = hud.get_player()
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local x, y, z = player.get_selected_block(pid)
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if x == nil then
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return
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end
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local id = block.get_picking_item(block.get(x, y, z))
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local inv, cur_slot = player.get_inventory(pid)
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local slot = inventory.find_by_item(inv, id, 0, 9)
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if slot then
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player.set_selected_slot(pid, slot)
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return
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end
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if not rules.get("allow-content-access") then
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return
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end
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slot = inventory.find_by_item(inv, 0, 0, 9)
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if slot then
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cur_slot = slot
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end
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player.set_selected_slot(pid, cur_slot)
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inventory.set(inv, cur_slot, id, 1)
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end)
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end
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