VoxelEngine/src/logic/scripting/scripting.cpp
2024-06-11 13:18:30 +03:00

338 lines
11 KiB
C++

#include "scripting.hpp"
#include "lua/lua_engine.hpp"
#include "../../content/ContentPack.hpp"
#include "../../debug/Logger.hpp"
#include "../../engine.hpp"
#include "../../files/engine_paths.hpp"
#include "../../files/files.hpp"
#include "../../frontend/UiDocument.hpp"
#include "../../items/Inventory.hpp"
#include "../../items/ItemDef.hpp"
#include "../../logic/BlocksController.hpp"
#include "../../logic/LevelController.hpp"
#include "../../objects/Player.hpp"
#include "../../util/stringutil.hpp"
#include "../../util/timeutil.hpp"
#include "../../util/timeutil.hpp"
#include "../../voxels/Block.hpp"
#include "../../world/Level.hpp"
#include <iostream>
#include <stdexcept>
using namespace scripting;
static debug::Logger logger("scripting");
Engine* scripting::engine = nullptr;
Level* scripting::level = nullptr;
const Content* scripting::content = nullptr;
const ContentIndices* scripting::indices = nullptr;
BlocksController* scripting::blocks = nullptr;
LevelController* scripting::controller = nullptr;
static void load_script(const fs::path& name) {
auto paths = scripting::engine->getPaths();
fs::path file = paths->getResources()/fs::path("scripts")/name;
std::string src = files::read_string(file);
lua::execute(lua::get_main_thread(), 0, src, file.u8string());
}
void scripting::initialize(Engine* engine) {
scripting::engine = engine;
lua::initialize();
load_script(fs::path("stdlib.lua"));
load_script(fs::path("stdcmd.lua"));
}
scriptenv scripting::get_root_environment() {
return std::make_shared<int>(0);
}
scriptenv scripting::create_pack_environment(const ContentPack& pack) {
auto L = lua::get_main_thread();
int id = lua::createEnvironment(L, 0);
lua::pushenv(L, id);
lua::pushvalue(L, -1);
lua::setfield(L, "PACK_ENV");
lua::pushstring(L, pack.id);
lua::setfield(L, "PACK_ID");
lua::pop(L);
return std::shared_ptr<int>(new int(id), [=](int* id) {
lua::removeEnvironment(L, *id);
delete id;
});
}
scriptenv scripting::create_doc_environment(const scriptenv& parent, const std::string& name) {
auto L = lua::get_main_thread();
int id = lua::createEnvironment(L, *parent);
lua::pushenv(L, id);
lua::pushvalue(L, -1);
lua::setfield(L, "DOC_ENV");
lua::pushstring(L, name);
lua::setfield(L, "DOC_NAME");
if (lua::getglobal(L, "Document")) {
if (lua::getfield(L, "new")) {
lua::pushstring(L, name);
if (lua::call_nothrow(L, 1)) {
lua::setfield(L, "document", -3);
}
}
lua::pop(L);
}
lua::pop(L);
return std::shared_ptr<int>(new int(id), [=](int* id) {
lua::removeEnvironment(L, *id);
delete id;
});
}
void scripting::process_post_runnables() {
auto L = lua::get_main_thread();
if (lua::getglobal(L, "__process_post_runnables")) {
lua::call_nothrow(L, 0);
}
}
void scripting::on_world_load(LevelController* controller) {
scripting::level = controller->getLevel();
scripting::content = level->content;
scripting::indices = level->content->getIndices();
scripting::blocks = controller->getBlocksController();
scripting::controller = controller;
load_script("world.lua");
auto L = lua::get_main_thread();
for (auto& pack : scripting::engine->getContentPacks()) {
lua::emit_event(L, pack.id + ".worldopen");
}
}
void scripting::on_world_tick() {
auto L = lua::get_main_thread();
for (auto& pack : scripting::engine->getContentPacks()) {
lua::emit_event(L, pack.id + ".worldtick");
}
}
void scripting::on_world_save() {
auto L = lua::get_main_thread();
for (auto& pack : scripting::engine->getContentPacks()) {
lua::emit_event(L, pack.id + ".worldsave");
}
}
void scripting::on_world_quit() {
auto L = lua::get_main_thread();
for (auto& pack : scripting::engine->getContentPacks()) {
lua::emit_event(L, pack.id + ".worldquit");
}
lua::getglobal(L, "pack");
for (auto& pack : scripting::engine->getContentPacks()) {
lua::getfield(L, "unload");
lua::pushstring(L, pack.id);
lua::call_nothrow(L, 1);
}
lua::pop(L);
if (lua::getglobal(L, "__scripts_cleanup")) {
lua::call_nothrow(L, 0);
}
scripting::level = nullptr;
scripting::content = nullptr;
scripting::indices = nullptr;
scripting::blocks = nullptr;
scripting::controller = nullptr;
}
void scripting::on_blocks_tick(const Block* block, int tps) {
std::string name = block->name + ".blockstick";
lua::emit_event(lua::get_main_thread(), name, [tps] (lua_State* L) {
return lua::pushinteger(L, tps);
});
}
void scripting::update_block(const Block* block, int x, int y, int z) {
std::string name = block->name + ".update";
lua::emit_event(lua::get_main_thread(), name, [x, y, z] (lua_State* L) {
return lua::pushivec3(L, x, y, z);
});
}
void scripting::random_update_block(const Block* block, int x, int y, int z) {
std::string name = block->name + ".randupdate";
lua::emit_event(lua::get_main_thread(), name, [x, y, z] (lua_State* L) {
return lua::pushivec3(L, x, y, z);
});
}
void scripting::on_block_placed(Player* player, const Block* block, int x, int y, int z) {
std::string name = block->name + ".placed";
lua::emit_event(lua::get_main_thread(), name, [x, y, z, player] (lua_State* L) {
lua::pushivec3(L, x, y, z);
lua::pushinteger(L, player->getId());
return 4;
});
}
void scripting::on_block_broken(Player* player, const Block* block, int x, int y, int z) {
std::string name = block->name + ".broken";
lua::emit_event(lua::get_main_thread(), name, [x, y, z, player] (lua_State* L) {
lua::pushivec3(L, x, y, z);
lua::pushinteger(L, player->getId());
return 4;
});
}
bool scripting::on_block_interact(Player* player, const Block* block, glm::ivec3 pos) {
std::string name = block->name + ".interact";
return lua::emit_event(lua::get_main_thread(), name, [pos, player] (lua_State* L) {
lua::pushivec3(L, pos.x, pos.y, pos.z);
lua::pushinteger(L, player->getId());
return 4;
});
}
bool scripting::on_item_use(Player* player, const ItemDef* item) {
std::string name = item->name + ".use";
return lua::emit_event(lua::get_main_thread(), name, [player] (lua_State* L) {
return lua::pushinteger(L, player->getId());
});
}
bool scripting::on_item_use_on_block(Player* player, const ItemDef* item, int x, int y, int z) {
std::string name = item->name + ".useon";
return lua::emit_event(lua::get_main_thread(), name, [x, y, z, player] (lua_State* L) {
lua::pushivec3(L, x, y, z);
lua::pushinteger(L, player->getId());
return 4;
});
}
bool scripting::on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z) {
std::string name = item->name + ".blockbreakby";
return lua::emit_event(lua::get_main_thread(), name, [x, y, z, player] (lua_State* L) {
lua::pushivec3(L, x, y, z);
lua::pushinteger(L, player->getId());
return 4;
});
}
void scripting::on_ui_open(
UiDocument* layout,
std::vector<dynamic::Value> args
) {
auto argsptr = std::make_shared<std::vector<dynamic::Value>>(std::move(args));
std::string name = layout->getId() + ".open";
lua::emit_event(lua::get_main_thread(), name, [=] (lua_State* L) {
for (const auto& value : *argsptr) {
lua::pushvalue(L, value);
}
return argsptr->size();
});
}
void scripting::on_ui_progress(UiDocument* layout, int workDone, int workTotal) {
std::string name = layout->getId() + ".progress";
lua::emit_event(lua::get_main_thread(), name, [=] (lua_State* L) {
lua::pushinteger(L, workDone);
lua::pushinteger(L, workTotal);
return 2;
});
}
void scripting::on_ui_close(UiDocument* layout, Inventory* inventory) {
std::string name = layout->getId() + ".close";
lua::emit_event(lua::get_main_thread(), name, [inventory] (lua_State* L) {
return lua::pushinteger(L, inventory ? inventory->getId() : 0);
});
}
bool scripting::register_event(int env, const std::string& name, const std::string& id) {
auto L = lua::get_main_thread();
if (lua::pushenv(L, env) == 0) {
lua::pushglobals(L);
}
if (lua::getfield(L, name)) {
lua::pop(L);
lua::getglobal(L, "events");
lua::getfield(L, "on");
lua::pushstring(L, id);
lua::getfield(L, name, -4);
lua::call_nothrow(L, 2);
lua::pop(L);
// remove previous name
lua::pushnil(L);
lua::setfield(L, name);
return true;
}
return false;
}
void scripting::load_block_script(const scriptenv& senv, const std::string& prefix, const fs::path& file, block_funcs_set& funcsset) {
int env = *senv;
std::string src = files::read_string(file);
logger.info() << "script (block) " << file.u8string();
lua::execute(lua::get_main_thread(), env, src, file.u8string());
funcsset.init = register_event(env, "init", prefix+".init");
funcsset.update = register_event(env, "on_update", prefix+".update");
funcsset.randupdate = register_event(env, "on_random_update", prefix+".randupdate");
funcsset.onbroken = register_event(env, "on_broken", prefix+".broken");
funcsset.onplaced = register_event(env, "on_placed", prefix+".placed");
funcsset.oninteract = register_event(env, "on_interact", prefix+".interact");
funcsset.onblockstick = register_event(env, "on_blocks_tick", prefix+".blockstick");
}
void scripting::load_item_script(const scriptenv& senv, const std::string& prefix, const fs::path& file, item_funcs_set& funcsset) {
int env = *senv;
std::string src = files::read_string(file);
logger.info() << "script (item) " << file.u8string();
lua::execute(lua::get_main_thread(), env, src, file.u8string());
funcsset.init = register_event(env, "init", prefix+".init");
funcsset.on_use = register_event(env, "on_use", prefix+".use");
funcsset.on_use_on_block = register_event(env, "on_use_on_block", prefix+".useon");
funcsset.on_block_break_by = register_event(env, "on_block_break_by", prefix+".blockbreakby");
}
void scripting::load_world_script(const scriptenv& senv, const std::string& prefix, const fs::path& file) {
int env = *senv;
std::string src = files::read_string(file);
logger.info() << "loading world script for " << prefix;
lua::execute(lua::get_main_thread(), env, src, file.u8string());
register_event(env, "init", prefix+".init");
register_event(env, "on_world_open", prefix+".worldopen");
register_event(env, "on_world_tick", prefix+".worldtick");
register_event(env, "on_world_save", prefix+".worldsave");
register_event(env, "on_world_quit", prefix+".worldquit");
}
void scripting::load_layout_script(const scriptenv& senv, const std::string& prefix, const fs::path& file, uidocscript& script) {
int env = *senv;
std::string src = files::read_string(file);
logger.info() << "loading script " << file.u8string();
lua::execute(lua::get_main_thread(), env, src, file.u8string());
script.onopen = register_event(env, "on_open", prefix+".open");
script.onprogress = register_event(env, "on_progress", prefix+".progress");
script.onclose = register_event(env, "on_close", prefix+".close");
}
void scripting::close() {
lua::finalize();
content = nullptr;
indices = nullptr;
level = nullptr;
}