272 lines
7.2 KiB
C++
272 lines
7.2 KiB
C++
#include "GUI.hpp"
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#include "gui_util.hpp"
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#include "elements/UINode.hpp"
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#include "elements/Label.hpp"
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#include "elements/Menu.hpp"
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#include "../../assets/Assets.hpp"
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#include "../../frontend/UiDocument.hpp"
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#include "../../frontend/locale.hpp"
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#include "../../graphics/core/Batch2D.hpp"
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#include "../../graphics/core/Shader.hpp"
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#include "../../graphics/core/DrawContext.hpp"
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#include "../../window/Events.hpp"
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#include "../../window/Window.hpp"
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#include "../../window/input.hpp"
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#include "../../window/Camera.hpp"
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#include <iostream>
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#include <algorithm>
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using namespace gui;
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GUI::GUI() {
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container = std::make_shared<Container>(glm::vec2(1000));
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uicamera = std::make_unique<Camera>(glm::vec3(), Window::height);
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uicamera->perspective = false;
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uicamera->flipped = true;
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menu = std::make_shared<Menu>();
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menu->setId("menu");
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container->add(menu);
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container->setScrollable(false);
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tooltip = guiutil::create(
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"<container color='#000000A0' interactive='false' z-index='999'>"
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"<label id='tooltip.label' pos='2' autoresize='true'></label>"
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"</container>"
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);
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store("tooltip", tooltip);
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store("tooltip.label", UINode::find(tooltip, "tooltip.label"));
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container->add(tooltip);
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}
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GUI::~GUI() {
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}
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std::shared_ptr<Menu> GUI::getMenu() {
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return menu;
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}
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void GUI::onAssetsLoad(Assets* assets) {
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assets->store(std::make_unique<UiDocument>(
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"core:root",
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uidocscript {},
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std::dynamic_pointer_cast<gui::UINode>(container),
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nullptr
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), "core:root");
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}
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void GUI::resetTooltip() {
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tooltipTimer = 0.0f;
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tooltip->setVisible(false);
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}
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void GUI::updateTooltip(float delta) {
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if (hover == nullptr || !hover->isInside(Events::cursor)) {
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return resetTooltip();
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}
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if (tooltipTimer + delta >= hover->getTooltipDelay()) {
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auto label = std::dynamic_pointer_cast<gui::Label>(get("tooltip.label"));
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const auto& text = hover->getTooltip();
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if (text.empty() && tooltip->isVisible()) {
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return resetTooltip();
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}
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if (label && !text.empty()) {
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tooltip->setVisible(true);
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label->setText(langs::get(text));
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auto size = label->getSize()+glm::vec2(4.0f);
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auto pos = Events::cursor+glm::vec2(10.0f);
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auto rootSize = container->getSize();
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pos.x = glm::min(pos.x, rootSize.x-size.x);
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pos.y = glm::min(pos.y, rootSize.y-size.y);
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tooltip->setSize(size);
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tooltip->setPos(pos);
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}
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}
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tooltipTimer += delta;
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}
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/// @brief Mouse related input and logic handling
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void GUI::actMouse(float delta) {
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float mouseDelta = glm::length(Events::delta);
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doubleClicked = false;
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doubleClickTimer += delta + mouseDelta * 0.1f;
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auto hover = container->getAt(Events::cursor, nullptr);
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if (this->hover && this->hover != hover) {
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this->hover->setHover(false);
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}
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if (hover) {
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hover->setHover(true);
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if (Events::scroll) {
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hover->scrolled(Events::scroll);
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}
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}
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this->hover = hover;
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if (Events::jclicked(mousecode::BUTTON_1)) {
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if (pressed == nullptr && this->hover) {
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pressed = hover;
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if (doubleClickTimer < doubleClickDelay) {
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pressed->doubleClick(this, Events::cursor.x, Events::cursor.y);
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doubleClicked = true;
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} else {
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pressed->click(this, Events::cursor.x, Events::cursor.y);
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}
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doubleClickTimer = 0.0f;
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if (focus && focus != pressed) {
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focus->defocus();
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}
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if (focus != pressed) {
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focus = pressed;
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focus->onFocus(this);
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return;
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}
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}
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if (this->hover == nullptr && focus) {
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focus->defocus();
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focus = nullptr;
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}
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} else if (pressed) {
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pressed->mouseRelease(this, Events::cursor.x, Events::cursor.y);
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pressed = nullptr;
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}
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if (hover) {
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for (mousecode code : MOUSECODES_ALL) {
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if (Events::jclicked(code)) {
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hover->clicked(this, code);
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}
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}
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}
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}
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void GUI::actFocused() {
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if (Events::jpressed(keycode::ESCAPE)) {
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focus->defocus();
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focus = nullptr;
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return;
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}
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for (auto codepoint : Events::codepoints) {
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focus->typed(codepoint);
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}
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for (auto key : Events::pressedKeys) {
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focus->keyPressed(key);
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}
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if (!Events::_cursor_locked) {
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if (Events::clicked(mousecode::BUTTON_1) &&
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(Events::jclicked(mousecode::BUTTON_1) || Events::delta.x || Events::delta.y))
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{
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if (!doubleClicked) {
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focus->mouseMove(this, Events::cursor.x, Events::cursor.y);
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}
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}
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}
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}
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void GUI::act(float delta, const Viewport& vp) {
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while (!postRunnables.empty()) {
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runnable callback = postRunnables.back();
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postRunnables.pop();
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callback();
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}
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container->setSize(vp.size());
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container->act(delta);
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auto prevfocus = focus;
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updateTooltip(delta);
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if (!Events::_cursor_locked) {
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actMouse(delta);
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} else {
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if (hover) {
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hover->setHover(false);
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hover = nullptr;
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}
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}
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if (focus) {
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actFocused();
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}
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if (focus && !focus->isFocused()) {
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focus = nullptr;
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}
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}
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void GUI::draw(const DrawContext* pctx, Assets* assets) {
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auto& viewport = pctx->getViewport();
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glm::vec2 wsize = viewport.size();
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menu->setPos((wsize - menu->getSize()) / 2.0f);
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uicamera->setFov(wsize.y);
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Shader* uishader = assets->getShader("ui");
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uishader->use();
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uishader->uniformMatrix("u_projview", uicamera->getProjView());
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pctx->getBatch2D()->begin();
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container->draw(pctx, assets);
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}
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std::shared_ptr<UINode> GUI::getFocused() const {
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return focus;
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}
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bool GUI::isFocusCaught() const {
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return focus && focus->isFocuskeeper();
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}
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void GUI::add(std::shared_ptr<UINode> node) {
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container->add(node);
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}
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void GUI::remove(std::shared_ptr<UINode> node) noexcept {
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container->remove(node);
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}
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void GUI::store(std::string name, std::shared_ptr<UINode> node) {
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storage[name] = node;
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}
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std::shared_ptr<UINode> GUI::get(std::string name) noexcept {
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auto found = storage.find(name);
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if (found == storage.end()) {
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return nullptr;
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}
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return found->second;
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}
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void GUI::remove(std::string name) noexcept {
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storage.erase(name);
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}
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void GUI::setFocus(std::shared_ptr<UINode> node) {
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if (focus) {
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focus->defocus();
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}
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focus = node;
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if (focus) {
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focus->onFocus(this);
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}
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}
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std::shared_ptr<Container> GUI::getContainer() const {
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return container;
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}
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void GUI::postRunnable(runnable callback) {
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postRunnables.push(callback);
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}
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void GUI::setDoubleClickDelay(float delay) {
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doubleClickDelay = delay;
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}
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float GUI::getDoubleClickDelay() const {
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return doubleClickDelay;
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}
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