2024-06-25 16:35:06 +03:00

51 lines
1.2 KiB
C++

#include "api_lua.hpp"
#include "../../LevelController.hpp"
#include "../../../world/Level.hpp"
#include "../../../objects/Player.hpp"
#include "../../../objects/Entities.hpp"
#include "../../../physics/Hitbox.hpp"
#include "../../../window/Camera.hpp"
#include "../../../frontend/hud.hpp"
#include <optional>
namespace scripting {
extern Hud* hud;
}
using namespace scripting;
static std::optional<Entity> get_entity(lua::State* L, int idx) {
auto id = lua::tointeger(L, idx);
auto level = controller->getLevel();
return level->entities->get(id);
}
static int l_test(lua::State* L) {
auto level = controller->getLevel();
auto player = hud->getPlayer();
auto id = level->entities->drop(player->camera->position);
return lua::pushinteger(L, id);
}
static int l_get_vel(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushvec3_arr(L, entity->getHitbox().velocity);
}
return 0;
}
static int l_set_vel(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getHitbox().velocity = lua::tovec3(L, 2);
}
return 0;
}
const luaL_Reg entitylib [] = {
{"test", lua::wrap<l_test>},
{"get_vel", lua::wrap<l_get_vel>},
{"set_vel", lua::wrap<l_set_vel>},
{NULL, NULL}
};