2024-03-11 13:21:06 +03:00

73 lines
2.1 KiB
C++

#ifndef WORLD_LEVEL_H_
#define WORLD_LEVEL_H_
#include "../settings.h"
#include "../interfaces/Object.h"
#include <memory>
#include <vector>
inline constexpr float DEF_PLAYER_Y = 100.0f;
inline constexpr float DEF_PLAYER_SPEED = 4.0f;
inline constexpr int DEF_PLAYER_INVENTORY_SIZE = 40;
class Content;
class World;
class Player;
class Chunks;
class Inventory;
class Inventories;
class LevelEvents;
class Lighting;
class PhysicsSolver;
class ChunksStorage;
/// @brief A level, contains chunks and objects
class Level {
public:
std::unique_ptr<World> world;
const Content* const content;
std::vector<std::shared_ptr<Object>> objects;
std::unique_ptr<Chunks> chunks;
std::unique_ptr<ChunksStorage> chunksStorage;
std::unique_ptr<Inventories> inventories;
std::unique_ptr<PhysicsSolver> physics;
std::unique_ptr<Lighting> lighting;
std::unique_ptr<LevelEvents> events;
const EngineSettings& settings;
Level(World* world, const Content* content, EngineSettings& settings);
~Level();
void loadMatrix(int32_t x, int32_t z, uint32_t radius);
World* getWorld();
/// Spawns object of class T and returns pointer to it.
/// @param T class that derives the Object class
/// @param args pass arguments needed for T class constructor
template<class T, typename... Args>
std::shared_ptr<T> spawnObject(Args&&... args) {
static_assert(std::is_base_of<Object, T>::value, "T must be a derived of Object class");
std::shared_ptr<T> tObj = std::make_shared<T>(args...);
std::shared_ptr<Object> obj = std::dynamic_pointer_cast<Object, T>(tObj);
obj->objectUID = objects.size();
objects.push_back(obj);
obj->spawned();
return tObj;
}
template<class T>
std::shared_ptr<T> getObject(uint64_t id) {
static_assert(std::is_base_of<Object, T>::value, "T must be a derived of Object class");
if (id >= objects.size()) return nullptr;
std::shared_ptr<T> object = std::dynamic_pointer_cast<T>(objects[id]);
return object;
}
};
#endif /* WORLD_LEVEL_H_ */