VoxelEngine/src/files/engine_paths.cpp
2023-11-26 15:16:49 +03:00

59 lines
1.3 KiB
C++

#include "engine_paths.h"
#include <filesystem>
#include <sstream>
#include "../typedefs.h"
#define SCREENSHOTS_FOLDER "screenshots"
namespace fs = std::filesystem;
using std::string;
using fs::path;
path EnginePaths::getUserfiles() const {
return userfiles;
}
path EnginePaths::getResources() const {
return resources;
}
path EnginePaths::getScreenshotFile(string ext) {
path folder = userfiles/path(SCREENSHOTS_FOLDER);
if (!fs::is_directory(folder)) {
fs::create_directory(folder);
}
auto t = std::time(nullptr);
auto tm = *std::localtime(&t);
const char* format = "%Y-%m-%d_%H-%M-%S";
std::stringstream ss;
ss << std::put_time(&tm, format);
string datetimestr = ss.str();
path filename = folder/path("screenshot-"+datetimestr+"."+ext);
uint index = 0;
while (fs::exists(filename)) {
filename = folder/path("screenshot-"+datetimestr+"-"+std::to_string(index)+"."+ext);
index++;
}
return filename;
}
path EnginePaths::getWorldsFolder() {
return userfiles/path("worlds");
}
bool EnginePaths::isWorldNameUsed(string name) {
return fs::exists(EnginePaths::getWorldsFolder()/fs::u8path(name));
}
void EnginePaths::setUserfiles(path folder) {
this->userfiles = folder;
}
void EnginePaths::setResources(path folder) {
this->resources = folder;
}