VoxelEngine/src/files/engine_paths.cpp
2023-12-30 20:53:38 +03:00

94 lines
2.5 KiB
C++

#include "engine_paths.h"
#include <filesystem>
#include <sstream>
#include "../typedefs.h"
#define SCREENSHOTS_FOLDER "screenshots"
namespace fs = std::filesystem;
fs::path EnginePaths::getUserfiles() const {
return userfiles;
}
fs::path EnginePaths::getResources() const {
return resources;
}
fs::path EnginePaths::getScreenshotFile(std::string ext) {
fs::path folder = userfiles/fs::path(SCREENSHOTS_FOLDER);
if (!fs::is_directory(folder)) {
fs::create_directory(folder);
}
auto t = std::time(nullptr);
auto tm = *std::localtime(&t);
const char* format = "%Y-%m-%d_%H-%M-%S";
std::stringstream ss;
ss << std::put_time(&tm, format);
std::string datetimestr = ss.str();
fs::path filename = folder/fs::path("screenshot-"+datetimestr+"."+ext);
uint index = 0;
while (fs::exists(filename)) {
filename = folder/fs::path("screenshot-"+datetimestr+"-"+std::to_string(index)+"."+ext);
index++;
}
return filename;
}
fs::path EnginePaths::getWorldsFolder() {
return userfiles/fs::path("worlds");
}
bool EnginePaths::isWorldNameUsed(std::string name) {
return fs::exists(EnginePaths::getWorldsFolder()/fs::u8path(name));
}
void EnginePaths::setUserfiles(fs::path folder) {
this->userfiles = folder;
}
void EnginePaths::setResources(fs::path folder) {
this->resources = folder;
}
ResPaths::ResPaths(fs::path mainRoot, std::vector<fs::path> roots)
: mainRoot(mainRoot), roots(roots) {
}
fs::path ResPaths::find(const std::string& filename) const {
for (int i = roots.size()-1; i >= 0; i--) {
auto& root = roots[i];
fs::path file = root / fs::path(filename);
if (fs::exists(file)) {
return file;
}
}
return mainRoot / fs::path(filename);
}
std::vector<fs::path> ResPaths::listdir(const std::string& folderName) const {
std::vector<fs::path> entries;
for (int i = roots.size()-1; i >= 0; i--) {
auto& root = roots[i];
fs::path folder = root / fs::path(folderName);
if (!fs::is_directory(folder))
continue;
for (const auto& entry : fs::directory_iterator(folder)) {
entries.push_back(entry.path());
}
}
{
fs::path folder = mainRoot / fs::path(folderName);
if (!fs::is_directory(folder))
return entries;
for (const auto& entry : fs::directory_iterator(folder)) {
entries.push_back(entry.path());
}
}
return entries;
}