VoxelEngine/res/modules/internal/random_generator.lua
2025-09-16 20:27:07 +03:00

36 lines
741 B
Lua

local Random = {}
local M = 2 ^ 31
local A = 1103515245
local C = 12345
function Random.randint(self)
self._seed = (A * self._seed + C) % M
return self._seed
end
function Random.random(self, a, b)
local num = self:randint() % M / M
if b then
return math.floor(num * (b - a + 1) + a)
elseif a then
return math.floor(num * a + 1)
else
return num
end
end
function Random.seed(self, number)
if type(number) ~= "number" then
error("number expected")
end
self._seed = number
end
return function(seed)
if seed and type(seed) ~= "number" then
error("number expected")
end
return setmetatable({_seed = seed or random.random(M)}, {__index = Random})
end