149 lines
4.9 KiB
C++
149 lines
4.9 KiB
C++
#include "input.hpp"
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#include <GLFW/glfw3.h>
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#include <unordered_map>
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#ifdef _WIN32
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#include <windows.h>
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#endif // _WIN32
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static std::unordered_map<std::string, int> keycodes {
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{"enter", GLFW_KEY_ENTER},
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{"space", GLFW_KEY_SPACE},
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{"backspace", GLFW_KEY_BACKSPACE},
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{"caps-lock", GLFW_KEY_CAPS_LOCK},
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{"escape", GLFW_KEY_ESCAPE},
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{"delete", GLFW_KEY_DELETE},
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{"home", GLFW_KEY_HOME},
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{"end", GLFW_KEY_END},
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{"insert", GLFW_KEY_INSERT},
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{"page-down", GLFW_KEY_PAGE_DOWN},
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{"page-up", GLFW_KEY_PAGE_UP},
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{"left-shift", GLFW_KEY_LEFT_SHIFT},
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{"right-shift", GLFW_KEY_RIGHT_SHIFT},
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{"left-ctrl", GLFW_KEY_LEFT_CONTROL},
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{"right-ctrl", GLFW_KEY_RIGHT_CONTROL},
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{"left-alt", GLFW_KEY_LEFT_ALT},
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{"right-alt", GLFW_KEY_RIGHT_ALT},
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{"left-super", GLFW_KEY_LEFT_SUPER},
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{"right-super", GLFW_KEY_RIGHT_SUPER},
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{"left", GLFW_KEY_LEFT},
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{"right", GLFW_KEY_RIGHT},
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{"down", GLFW_KEY_DOWN},
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{"up", GLFW_KEY_UP},
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};
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static std::unordered_map<std::string, int> mousecodes {
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{"left", GLFW_MOUSE_BUTTON_1},
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{"right", GLFW_MOUSE_BUTTON_2},
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{"middle", GLFW_MOUSE_BUTTON_3},
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};
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void Binding::reset(inputtype type, int code) {
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this->type = type;
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this->code = code;
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}
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void Binding::reset(keycode code) {
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reset(inputtype::keyboard, static_cast<int>(code));
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}
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void Binding::reset(mousecode code) {
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reset(inputtype::mouse, static_cast<int>(code));
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}
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void input_util::initialize() {
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for (int i = 0; i <= 9; i++) {
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keycodes[std::to_string(i)] = GLFW_KEY_0+i;
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}
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for (int i = 0; i < 25; i++) {
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keycodes["f"+std::to_string(i)] = GLFW_KEY_F1+i;
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}
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for (char i = 'a'; i <= 'z'; i++) {
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keycodes[std::to_string(i)] = GLFW_KEY_A-'a'+i;
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}
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}
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keycode input_util::keycode_from(const std::string& name) {
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const auto& found = keycodes.find(name);
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if (found == keycodes.end()) {
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return keycode::UNKNOWN;
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}
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return static_cast<keycode>(found->second);
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}
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mousecode input_util::mousecode_from(const std::string& name) {
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const auto& found = mousecodes.find(name);
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if (found == mousecodes.end()) {
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return mousecode::UNKNOWN;
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}
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return static_cast<mousecode>(found->second);
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}
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std::string input_util::to_string(keycode code) {
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int icode_repr = static_cast<int>(code);
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#ifdef _WIN32
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char name[64];
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int result = GetKeyNameTextA(glfwGetKeyScancode(icode_repr) << 16, name, 64);
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if (result == NULL) return "Unknown";
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return std::string(name);
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#else
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const char* name = glfwGetKeyName(icode_repr, glfwGetKeyScancode(icode_repr));
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if (name == nullptr) {
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switch (icode_repr) {
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case GLFW_KEY_TAB: return "Tab";
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case GLFW_KEY_LEFT_CONTROL: return "Left Ctrl";
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case GLFW_KEY_RIGHT_CONTROL: return "Right Ctrl";
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case GLFW_KEY_LEFT_ALT: return "Left Alt";
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case GLFW_KEY_RIGHT_ALT: return "Right Alt";
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case GLFW_KEY_LEFT_SHIFT: return "Left Shift";
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case GLFW_KEY_RIGHT_SHIFT: return "Right Shift";
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case GLFW_KEY_CAPS_LOCK: return "Caps-Lock";
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case GLFW_KEY_SPACE: return "Space";
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case GLFW_KEY_ESCAPE: return "Esc";
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case GLFW_KEY_ENTER: return "Enter";
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case GLFW_KEY_UP: return "Up";
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case GLFW_KEY_DOWN: return "Down";
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case GLFW_KEY_LEFT: return "Left";
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case GLFW_KEY_RIGHT: return "Right";
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case GLFW_KEY_BACKSPACE: return "Backspace";
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case GLFW_KEY_F1: return "F1";
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case GLFW_KEY_F2: return "F2";
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case GLFW_KEY_F3: return "F3";
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case GLFW_KEY_F4: return "F4";
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case GLFW_KEY_F5: return "F5";
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case GLFW_KEY_F6: return "F6";
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case GLFW_KEY_F7: return "F7";
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case GLFW_KEY_F8: return "F8";
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case GLFW_KEY_F9: return "F9";
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case GLFW_KEY_F10: return "F10";
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case GLFW_KEY_F11: return "F11";
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case GLFW_KEY_F12: return "F12";
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case GLFW_KEY_DELETE: return "Delete";
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case GLFW_KEY_HOME: return "Home";
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case GLFW_KEY_END: return "End";
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case GLFW_KEY_LEFT_SUPER: return "Left Super";
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case GLFW_KEY_RIGHT_SUPER: return "Right Super";
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case GLFW_KEY_PAGE_UP: return "Page Up";
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case GLFW_KEY_PAGE_DOWN: return "Page Down";
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case GLFW_KEY_INSERT: return "Insert";
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case GLFW_KEY_PRINT_SCREEN: return "Print Screen";
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case GLFW_KEY_NUM_LOCK: return "Num Lock";
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case GLFW_KEY_MENU: return "Menu";
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case GLFW_KEY_PAUSE: return "Pause";
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default:
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return "Unknown";
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}
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}
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return std::string(name);
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#endif // _WIN32
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}
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std::string input_util::to_string(mousecode code) {
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switch (code) {
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case mousecode::BUTTON_1: return "LMB";
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case mousecode::BUTTON_2: return "RMB";
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case mousecode::BUTTON_3: return "MMB";
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default: return "unknown button";
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}
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}
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