Moved render code to world_render.h, declarations code (assets and blocks) to declarations.h
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#ifndef FILES_WORLDFILES_H_
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#define FILES_WORLDFILES_H_
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#include <map>
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#include <unordered_map>
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class Player;
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#define REGION_SIZE_BIT 5
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#define REGION_SIZE (1 << (REGION_SIZE_BIT))
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#define REGION_VOL ((REGION_SIZE) * (REGION_SIZE))
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/* Требование:
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* - высота мира = 1 чанк (любых размеров)
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* Пример:
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* - CHUNK_W = 16, CHUNK_H = 128, CHUNK_D = 16
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* */
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class WorldFiles {
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public:
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static unsigned long totalCompressed;
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std::unordered_map<long, char**> regions;
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std::string directory;
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char* mainBufferIn;
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char* mainBufferOut;
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WorldFiles(const char* directory, size_t mainBufferCapacity);
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~WorldFiles();
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void put(const char* chunkData, int x, int y);
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bool readPlayer(Player* player);
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bool readChunk(int x, int y, char* out);
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bool getChunk(int x, int y, char* out);
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void readRegion(char* fileContent);
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unsigned int writeRegion(char* out, int x, int y, char** region);
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void writePlayer(Player* player);
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void write();
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std::string getRegionFile(int x, int y);
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std::string getPlayerFile();
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};
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extern void longToCoords(int& x, int& y, long key);
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#endif /* FILES_WORLDFILES_H_ */
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