2024-03-22 09:46:29 +03:00

193 lines
4.9 KiB
C++

#include "GUI.h"
#include "elements/UINode.h"
#include "elements/containers.h"
#include <iostream>
#include <algorithm>
#include "../../assets/Assets.h"
#include "../../graphics/core/Batch2D.h"
#include "../../graphics/core/Shader.h"
#include "../../graphics/core/GfxContext.h"
#include "../../window/Events.h"
#include "../../window/input.h"
#include "../../window/Camera.h"
using namespace gui;
GUI::GUI() {
container = std::make_shared<Container>(glm::vec2(1000));
uicamera = std::make_unique<Camera>(glm::vec3(), Window::height);
uicamera->perspective = false;
uicamera->flipped = true;
menu = std::make_shared<Menu>();
menu->setId("menu");
container->add(menu);
container->setScrollable(false);
}
GUI::~GUI() {
}
std::shared_ptr<Menu> GUI::getMenu() {
return menu;
}
/** Mouse related input and logic handling
* @param delta delta time
*/
void GUI::actMouse(float delta) {
auto hover = container->getAt(Events::cursor, nullptr);
if (this->hover && this->hover != hover) {
this->hover->setHover(false);
}
if (hover) {
hover->setHover(true);
if (Events::scroll) {
hover->scrolled(Events::scroll);
}
}
this->hover = hover;
if (Events::jclicked(mousecode::BUTTON_1)) {
if (pressed == nullptr && this->hover) {
pressed = hover;
pressed->click(this, Events::cursor.x, Events::cursor.y);
if (focus && focus != pressed) {
focus->defocus();
}
if (focus != pressed) {
focus = pressed;
focus->onFocus(this);
return;
}
}
if (this->hover == nullptr && focus) {
focus->defocus();
focus = nullptr;
}
} else if (pressed) {
pressed->mouseRelease(this, Events::cursor.x, Events::cursor.y);
pressed = nullptr;
}
if (hover) {
for (mousecode code : MOUSECODES_ALL) {
if (Events::jclicked(code)) {
hover->clicked(this, code);
}
}
}
}
/// @brief Processing user input and UI logic
/// @param delta delta time
void GUI::act(float delta) {
while (!postRunnables.empty()) {
runnable callback = postRunnables.back();
postRunnables.pop();
callback();
}
container->setSize(glm::vec2(Window::width, Window::height));
container->act(delta);
auto prevfocus = focus;
if (!Events::_cursor_locked) {
actMouse(delta);
}
if (focus) {
if (Events::jpressed(keycode::ESCAPE)) {
focus->defocus();
focus = nullptr;
} else {
for (auto codepoint : Events::codepoints) {
focus->typed(codepoint);
}
for (auto key : Events::pressedKeys) {
focus->keyPressed(key);
}
if (!Events::_cursor_locked) {
if (Events::clicked(mousecode::BUTTON_1)) {
if (Events::jclicked(mousecode::BUTTON_1) ||
Events::delta.x || Events::delta.y)
{
focus->mouseMove(this, Events::cursor.x, Events::cursor.y);
}
}
}
}
}
if (focus && !focus->isFocused()) {
focus = nullptr;
}
}
void GUI::draw(const GfxContext* pctx, Assets* assets) {
auto& viewport = pctx->getViewport();
glm::vec2 wsize = viewport.size();
menu->setPos((wsize - menu->getSize()) / 2.0f);
uicamera->setFov(wsize.y);
Shader* uishader = assets->getShader("ui");
uishader->use();
uishader->uniformMatrix("u_projview", uicamera->getProjection()*uicamera->getView());
pctx->getBatch2D()->begin();
container->draw(pctx, assets);
}
std::shared_ptr<UINode> GUI::getFocused() const {
return focus;
}
bool GUI::isFocusCaught() const {
return focus && focus->isFocuskeeper();
}
void GUI::add(std::shared_ptr<UINode> node) {
container->add(node);
}
void GUI::remove(std::shared_ptr<UINode> node) noexcept {
container->remove(node);
}
void GUI::store(std::string name, std::shared_ptr<UINode> node) {
storage[name] = node;
}
std::shared_ptr<UINode> GUI::get(std::string name) noexcept {
auto found = storage.find(name);
if (found == storage.end()) {
return nullptr;
}
return found->second;
}
void GUI::remove(std::string name) noexcept {
storage.erase(name);
}
void GUI::setFocus(std::shared_ptr<UINode> node) {
if (focus) {
focus->defocus();
}
focus = node;
if (focus) {
focus->onFocus(this);
}
}
std::shared_ptr<Container> GUI::getContainer() const {
return container;
}
void GUI::postRunnable(runnable callback) {
postRunnables.push(callback);
}