VoxelEngine/src/content/ContentBuilder.cpp

84 lines
2.6 KiB
C++

#include "ContentBuilder.hpp"
ContentBuilder::~ContentBuilder() {}
void ContentBuilder::add(std::unique_ptr<ContentPackRuntime> pack) {
packs[pack->getId()] = std::move(pack);
}
BlockMaterial& ContentBuilder::createBlockMaterial(const std::string& id) {
blockMaterials[id] = std::make_unique<BlockMaterial>();
auto& material = *blockMaterials[id];
material.name = id;
return material;
}
std::unique_ptr<Content> ContentBuilder::build() {
std::vector<Block*> blockDefsIndices;
auto groups = std::make_unique<DrawGroups>();
for (const std::string& name : blocks.names) {
Block& def = *blocks.defs[name];
// Generating runtime info
def.rt.id = blockDefsIndices.size();
def.rt.emissive = *reinterpret_cast<uint32_t*>(def.emission);
def.rt.solid = def.model == BlockModel::block;
def.rt.extended = def.size.x > 1 || def.size.y > 1 || def.size.z > 1;
if (def.rotatable) {
for (uint i = 0; i < BlockRotProfile::MAX_COUNT; i++) {
def.rt.hitboxes[i].reserve(def.hitboxes.size());
for (AABB aabb : def.hitboxes) {
def.rotations.variants[i].transform(aabb);
def.rt.hitboxes[i].push_back(aabb);
}
}
}
blockDefsIndices.push_back(&def);
groups->insert(def.drawGroup);
}
std::vector<ItemDef*> itemDefsIndices;
for (const std::string& name : items.names) {
ItemDef& def = *items.defs[name];
// Generating runtime info
def.rt.id = itemDefsIndices.size();
def.rt.emissive = *reinterpret_cast<uint32_t*>(def.emission);
itemDefsIndices.push_back(&def);
}
std::vector<EntityDef*> entityDefsIndices;
for (const std::string& name : entities.names) {
EntityDef& def = *entities.defs[name];
// Generating runtime info
entityDefsIndices.push_back(&def);
}
auto content = std::make_unique<Content>(
std::make_unique<ContentIndices>(
blockDefsIndices,
itemDefsIndices,
entityDefsIndices),
std::move(groups),
blocks.build(),
items.build(),
entities.build(),
std::move(packs),
std::move(blockMaterials)
);
// Now, it's time to resolve foreign keys
for (Block* def : blockDefsIndices) {
def->rt.pickingItem = content->items.require(def->pickingItem).rt.id;
}
for (ItemDef* def : itemDefsIndices) {
def->rt.placingBlock = content->blocks.require(def->placingBlock).rt.id;
}
return content;
}