VoxelEngine/src/voxels/blocks_agent.hpp

478 lines
15 KiB
C++

#pragma once
/// blocks_agent is set of templates but not a class to minimize OOP overhead.
#include "voxel.hpp"
#include "Block.hpp"
#include "Chunk.hpp"
#include "Chunks.hpp"
#include "VoxelsVolume.hpp"
#include "GlobalChunks.hpp"
#include "constants.hpp"
#include "typedefs.hpp"
#include "content/Content.hpp"
#include "maths/voxmaths.hpp"
#include <set>
#include <algorithm>
#include <stdint.h>
#include <stdexcept>
#include <glm/glm.hpp>
struct AABB;
namespace blocks_agent {
/// @brief Get specified chunk.
/// @tparam Storage
/// @param chunks
/// @param cx chunk grid position X
/// @param cz chunk grid position Z
/// @return chunk or nullptr if does not exists
template<class Storage>
inline Chunk* get_chunk(const Storage& chunks, int cx, int cz) {
return chunks.getChunk(cx, cz);
}
/// @brief Get voxel at specified position.
/// Returns nullptr if voxel does not exists.
/// @tparam Storage chunks storage class
/// @param chunks chunks storage
/// @param x position X
/// @param y position Y
/// @param z position Z
/// @return voxel pointer or nullptr
template<class Storage>
inline voxel* get(const Storage& chunks, int32_t x, int32_t y, int32_t z) {
if (y < 0 || y >= CHUNK_H) {
return nullptr;
}
int cx = floordiv<CHUNK_W>(x);
int cz = floordiv<CHUNK_D>(z);
Chunk* chunk = get_chunk(chunks, cx, cz);
if (chunk == nullptr) {
return nullptr;
}
int lx = x - cx * CHUNK_W;
int lz = z - cz * CHUNK_D;
return &chunk->voxels[(y * CHUNK_D + lz) * CHUNK_W + lx];
}
/// @brief Get voxel at specified position.
/// @throws std::runtime_error if voxel does not exists
/// @tparam Storage chunks storage class
/// @param chunks chunks storage
/// @param x position X
/// @param y position Y
/// @param z position Z
/// @return voxel reference
template<class Storage>
inline voxel& require(const Storage& chunks, int32_t x, int32_t y, int32_t z) {
auto vox = get(chunks, x, y, z);
if (vox == nullptr) {
throw std::runtime_error("voxel does not exist");
}
return *vox;
}
template<class Storage>
inline const Block& get_block_def(const Storage& chunks, blockid_t id) {
return chunks.getContentIndices().blocks.require(id);
}
/// @brief Check if block at specified position is solid.
/// @tparam Storage chunks storage class
/// @param chunks chunks storage
/// @param x position X
/// @param y position Y
/// @param z position Z
/// @return true if block exists and solid
template<class Storage>
inline bool is_solid_at(const Storage& chunks, int32_t x, int32_t y, int32_t z) {
if (auto vox = get(chunks, x, y, z)) {
return get_block_def(chunks, vox->id).rt.solid;
}
return false;
}
/// @brief Check if block at specified position is replaceable.
/// @tparam Storage chunks storage class
/// @param chunks chunks storage
/// @param x position X
/// @param y position Y
/// @param z position Z
/// @return true if block exists and replaceable
template<class Storage>
inline bool is_replaceable_at(const Storage& chunks, int32_t x, int32_t y, int32_t z) {
if (auto vox = get(chunks, x, y, z)) {
return get_block_def(chunks, vox->id).replaceable;
}
return false;
}
/// @brief Set block at specified position if voxel exists.
/// @param chunks chunks matrix
/// @param x block position X
/// @param y block position Y
/// @param z block position Z
/// @param id new block id
/// @param state new block state
void set(
Chunks& chunks,
int32_t x,
int32_t y,
int32_t z,
uint32_t id,
blockstate state
);
/// @brief Set block at specified position if voxel exists.
/// @param chunks chunks storage
/// @param x block position X
/// @param y block position Y
/// @param z block position Z
/// @param id new block id
/// @param state new block state
void set(
GlobalChunks& chunks,
int32_t x,
int32_t y,
int32_t z,
uint32_t id,
blockstate state
);
/// @brief Erase extended block segments
/// @tparam Storage chunks storage class
/// @param chunks chunks storage
/// @param def origin block definition
/// @param state origin block state
/// @param x origin position X
/// @param y origin position Y
/// @param z origin position Z
template<class Storage>
inline void erase_segments(
Storage& chunks, const Block& def, blockstate state, int x, int y, int z
) {
const auto& rotation = def.rotations.variants[state.rotation];
for (int sy = 0; sy < def.size.y; sy++) {
for (int sz = 0; sz < def.size.z; sz++) {
for (int sx = 0; sx < def.size.x; sx++) {
if ((sx | sy | sz) == 0) {
continue;
}
glm::ivec3 pos(x, y, z);
pos += rotation.axes[0] * sx;
pos += rotation.axes[1] * sy;
pos += rotation.axes[2] * sz;
set(chunks, pos.x, pos.y, pos.z, 0, {});
}
}
}
}
/// @brief Convert segment offset to segment bits
/// @param sx segment offset X
/// @param sy segment offset Y
/// @param sz segment offset Z
/// @return segment bits
static constexpr inline uint8_t segment_to_int(int sx, int sy, int sz) {
return ((sx > 0) | ((sy > 0) << 1) | ((sz > 0) << 2));
}
/// @brief Restore invalid extended block segments
/// @tparam Storage chunks storage class
/// @param chunks chunks storage
/// @param def origin block definition
/// @param state origin block state
/// @param x origin position X
/// @param y origin position Y
/// @param z origin position Z
template <class Storage>
inline void repair_segments(
Storage& chunks, const Block& def, blockstate state, int x, int y, int z
) {
const auto& rotation = def.rotations.variants[state.rotation];
const auto id = def.rt.id;
const auto size = def.size;
for (int sy = 0; sy < size.y; sy++) {
for (int sz = 0; sz < size.z; sz++) {
for (int sx = 0; sx < size.x; sx++) {
if ((sx | sy | sz) == 0) {
continue;
}
blockstate segState = state;
segState.segment = segment_to_int(sx, sy, sz);
glm::ivec3 pos(x, y, z);
pos += rotation.axes[0] * sx;
pos += rotation.axes[1] * sy;
pos += rotation.axes[2] * sz;
set(chunks, pos.x, pos.y, pos.z, id, segState);
}
}
}
}
/// @brief Get origin position for specified extended block. Returns srcpos
/// if block is not extended.
/// @tparam Storage chunks storage class
/// @param chunks chunks storage
/// @param srcpos block segment position
/// @param def definition of the block at srcpos
/// @param state state of the block at srcpos
/// @return origin block position
template <class Storage>
inline glm::ivec3 seek_origin(
Storage& chunks, const glm::ivec3& srcpos, const Block& def, blockstate state
) {
auto pos = srcpos;
const auto& rotation = def.rotations.variants[state.rotation];
auto segment = state.segment;
while (true) {
if (!segment) {
return pos;
}
if (segment & 1) pos -= rotation.axes[0];
if (segment & 2) pos -= rotation.axes[1];
if (segment & 4) pos -= rotation.axes[2];
if (auto* voxel = get(chunks, pos.x, pos.y, pos.z)) {
segment = voxel->state.segment;
} else {
return pos;
}
}
}
/// @brief Check blocks replaceability with specified block
/// @tparam Storage chunks storage class
/// @param chunks chunks storage
/// @param def block definition
/// @param state target block state
/// @param origin target block origin
/// @param ignore ignored block id
/// @return true if specified area may be replaced with the block/extended block
template <class Storage>
inline bool check_replaceability(
const Storage& chunks,
const Block& def,
blockstate state,
const glm::ivec3& origin,
blockid_t ignore
) {
const auto& blocks = chunks.getContentIndices().blocks;
const auto& rotation = def.rotations.variants[state.rotation];
const auto size = def.size;
for (int sy = 0; sy < size.y; sy++) {
for (int sz = 0; sz < size.z; sz++) {
for (int sx = 0; sx < size.x; sx++) {
auto pos = origin;
pos += rotation.axes[0] * sx;
pos += rotation.axes[1] * sy;
pos += rotation.axes[2] * sz;
if (auto vox = get(chunks, pos.x, pos.y, pos.z)) {
auto& target = blocks.require(vox->id);
if (!target.replaceable && vox->id != ignore) {
return false;
}
} else {
return false;
}
}
}
}
return true;
}
/// @brief Set rotation to an extended block
/// @tparam Storage chunks storage class
/// @param chunks chunks storage
/// @param def block definition
/// @param state current block state
/// @param origin extended block origin
/// @param index target rotation index
template <class Storage>
inline void set_rotation_extended(
Storage& chunks,
const Block& def,
blockstate state,
const glm::ivec3& origin,
uint8_t index
) {
auto newstate = state;
newstate.rotation = index;
// unable to rotate block (cause: obstacles)
if (!check_replaceability(chunks, def, newstate, origin, def.rt.id)) {
return;
}
const auto& rotation = def.rotations.variants[index];
const auto size = def.size;
std::vector<glm::ivec3> segmentBlocks;
for (int sy = 0; sy < size.y; sy++) {
for (int sz = 0; sz < size.z; sz++) {
for (int sx = 0; sx < size.x; sx++) {
auto pos = origin;
pos += rotation.axes[0] * sx;
pos += rotation.axes[1] * sy;
pos += rotation.axes[2] * sz;
blockstate segState = newstate;
segState.segment = segment_to_int(sx, sy, sz);
auto vox = get(chunks, pos.x, pos.y, pos.z);
// checked for nullptr by checkReplaceability
if (vox->id != def.rt.id) {
set(chunks, pos.x, pos.y, pos.z, def.rt.id, segState);
} else {
vox->state = segState;
int cx = floordiv<CHUNK_W>(pos.x);
int cz = floordiv<CHUNK_D>(pos.z);
auto chunk = get_chunk(chunks, cx, cz);
assert(chunk != nullptr);
chunk->setModifiedAndUnsaved();
segmentBlocks.emplace_back(pos);
}
}
}
}
const auto& prevRotation = def.rotations.variants[state.rotation];
for (int sy = 0; sy < size.y; sy++) {
for (int sz = 0; sz < size.z; sz++) {
for (int sx = 0; sx < size.x; sx++) {
auto pos = origin;
pos += prevRotation.axes[0] * sx;
pos += prevRotation.axes[1] * sy;
pos += prevRotation.axes[2] * sz;
if (std::find(
segmentBlocks.begin(), segmentBlocks.end(), pos
) == segmentBlocks.end()) {
set(chunks, pos.x, pos.y, pos.z, 0, {});
}
}
}
}
}
/// @brief Set block rotation
/// @tparam Storage chunks storage class
/// @param chunks chunks storage
/// @param x block X position
/// @param y block Y position
/// @param z block Z position
/// @param index target rotation index
template <class Storage>
inline void set_rotation(
Storage& chunks, int32_t x, int32_t y, int32_t z, uint8_t index
) {
if (index >= BlockRotProfile::MAX_COUNT) {
return;
}
auto vox = get(chunks, x, y, z);
if (vox == nullptr) {
return;
}
const auto& def = chunks.getContentIndices().blocks.require(vox->id);
if (!def.rotatable || vox->state.rotation == index) {
return;
}
if (def.rt.extended) {
auto origin = seek_origin(chunks, {x, y, z}, def, vox->state);
vox = get(chunks, origin.x, origin.y, origin.z);
set_rotation_extended(chunks, def, vox->state, origin, index);
} else {
vox->state.rotation = index;
int cx = floordiv<CHUNK_W>(x);
int cz = floordiv<CHUNK_D>(z);
auto chunk = get_chunk(chunks, cx, cz);
assert(chunk != nullptr);
chunk->setModifiedAndUnsaved();
}
}
/// @brief Cast ray to a selectable block with filter based on id.
/// @param chunks chunks matrix
/// @param start ray start position
/// @param dir normalized ray direction vector
/// @param maxDist maximum ray length
/// @param end [out] ray end position
/// @param norm [out] surface normal vector
/// @param iend [out] ray end integer position (voxel position + normal)
/// @param filter filtered ids
/// @return voxel pointer or nullptr
voxel* raycast(
const Chunks& chunks,
const glm::vec3& start,
const glm::vec3& dir,
float maxDist,
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter
);
/// @brief Cast ray to a selectable block with filter based on id.
/// @param chunks chunks storage
/// @param start ray start position
/// @param dir normalized ray direction vector
/// @param maxDist maximum ray length
/// @param end [out] ray end position
/// @param norm [out] surface normal vector
/// @param iend [out] ray end integer position (voxel position + normal)
/// @param filter filtered ids
/// @return voxel pointer or nullptr
voxel* raycast(
const GlobalChunks& chunks,
const glm::vec3& start,
const glm::vec3& dir,
float maxDist,
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter
);
void get_voxels(const Chunks& chunks, VoxelsVolume* volume, bool backlight=false);
void get_voxels(const GlobalChunks& chunks, VoxelsVolume* volume, bool backlight=false);
template <class Storage>
inline const AABB* is_obstacle_at(const Storage& chunks, float x, float y, float z) {
int ix = std::floor(x);
int iy = std::floor(y);
int iz = std::floor(z);
voxel* v = get(chunks, ix, iy, iz);
if (v == nullptr) {
if (iy >= CHUNK_H) {
return nullptr;
} else {
static const AABB empty;
return &empty;
}
}
const auto& def = chunks.getContentIndices().blocks.require(v->id);
if (def.obstacle) {
glm::ivec3 offset {};
if (v->state.segment) {
glm::ivec3 point(ix, iy, iz);
offset = seek_origin(chunks, point, def, v->state) - point;
}
const auto& boxes =
def.rotatable ? def.rt.hitboxes[v->state.rotation] : def.hitboxes;
for (const auto& hitbox : boxes) {
if (hitbox.contains(
{x - ix - offset.x, y - iy - offset.y, z - iz - offset.z}
)) {
return &hitbox;
}
}
}
return nullptr;
}
} // blocks_agent