VoxelEngine/src/graphics/ui/elements/InlineFrame.cpp
2025-04-19 20:34:30 +03:00

56 lines
1.2 KiB
C++

#include "InlineFrame.hpp"
#include "frontend/UiDocument.hpp"
#include "logic/scripting/scripting.hpp"
#include "assets/Assets.hpp"
#include "engine/Engine.hpp"
#include "../GUI.hpp"
using namespace gui;
InlineFrame::InlineFrame(GUI& gui) : Container(gui, glm::vec2(1)) {}
InlineFrame::~InlineFrame() = default;
void InlineFrame::setSrc(const std::string& src) {
this->src = src;
if (document) {
scripting::on_ui_close(document.get(), nullptr);
document = nullptr;
root = nullptr;
}
}
void InlineFrame::setDocument(const std::shared_ptr<UiDocument>& document) {
clear();
if (document == nullptr) {
return;
}
this->document = document;
this->root = document->getRoot();
add(root);
root->setSize(size);
gui.postRunnable([this]() {
scripting::on_ui_open(this->document.get(), {});
});
}
void InlineFrame::act(float delta) {
if (document || src.empty()) {
return;
}
const auto& assets = *gui.getEngine().getAssets();
setDocument(assets.getShared<UiDocument>(src));
}
void InlineFrame::setSize(glm::vec2 size) {
Container::setSize(size);
if (root) {
root->setSize(size);
}
}
const std::string& InlineFrame::getSrc() const {
return src;
}