56 lines
1.2 KiB
C++
56 lines
1.2 KiB
C++
#include "InlineFrame.hpp"
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#include "frontend/UiDocument.hpp"
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#include "logic/scripting/scripting.hpp"
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#include "assets/Assets.hpp"
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#include "engine/Engine.hpp"
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#include "../GUI.hpp"
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using namespace gui;
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InlineFrame::InlineFrame(GUI& gui) : Container(gui, glm::vec2(1)) {}
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InlineFrame::~InlineFrame() = default;
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void InlineFrame::setSrc(const std::string& src) {
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this->src = src;
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if (document) {
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scripting::on_ui_close(document.get(), nullptr);
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document = nullptr;
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root = nullptr;
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}
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}
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void InlineFrame::setDocument(const std::shared_ptr<UiDocument>& document) {
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clear();
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if (document == nullptr) {
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return;
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}
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this->document = document;
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this->root = document->getRoot();
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add(root);
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root->setSize(size);
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gui.postRunnable([this]() {
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scripting::on_ui_open(this->document.get(), {});
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});
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}
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void InlineFrame::act(float delta) {
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if (document || src.empty()) {
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return;
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}
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const auto& assets = *gui.getEngine().getAssets();
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setDocument(assets.getShared<UiDocument>(src));
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}
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void InlineFrame::setSize(glm::vec2 size) {
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Container::setSize(size);
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if (root) {
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root->setSize(size);
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}
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}
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const std::string& InlineFrame::getSrc() const {
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return src;
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}
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