VoxelEngine/src/physics/PhysicsSolver.hpp
2024-06-30 16:25:08 +03:00

48 lines
1.0 KiB
C++

#ifndef PHYSICS_PHYSICSSOLVER_HPP_
#define PHYSICS_PHYSICSSOLVER_HPP_
#include "Hitbox.hpp"
#include "../typedefs.hpp"
#include "../voxels/voxel.hpp"
#include <vector>
#include <glm/glm.hpp>
class Block;
class Chunks;
struct Trigger;
class PhysicsSolver {
glm::vec3 gravity;
std::vector<Trigger*> triggers;
public:
PhysicsSolver(glm::vec3 gravity);
void step(
Chunks* chunks,
Hitbox* hitbox,
float delta,
uint substeps,
bool shifting,
float gravityScale,
bool collisions,
entityid_t entity
);
void colisionCalc(
Chunks* chunks,
Hitbox* hitbox,
glm::vec3& vel,
glm::vec3& pos,
const glm::vec3 half,
float stepHeight
);
bool isBlockInside(int x, int y, int z, Hitbox* hitbox);
bool isBlockInside(int x, int y, int z, Block* def, blockstate state, Hitbox* hitbox);
void setTriggers(std::vector<Trigger*> triggers) {
this->triggers = std::move(triggers);
}
};
#endif // PHYSICS_PHYSICSSOLVER_HPP_