VoxelEngine/src/files/WorldConverter.cpp
2024-01-26 15:35:23 +03:00

95 lines
2.7 KiB
C++

#include "WorldConverter.h"
#include <memory>
#include <iostream>
#include <stdexcept>
#include "WorldFiles.h"
#include "../data/dynamic.h"
#include "../files/files.h"
#include "../voxels/Chunk.h"
#include "../content/ContentLUT.h"
#include "../objects/Player.h"
namespace fs = std::filesystem;
WorldConverter::WorldConverter(fs::path folder,
const Content* content,
std::shared_ptr<ContentLUT> lut)
: lut(lut), content(content) {
DebugSettings settings;
wfile = new WorldFiles(folder, settings);
fs::path regionsFolder = wfile->getRegionsFolder();
if (!fs::is_directory(regionsFolder)) {
std::cerr << "nothing to convert" << std::endl;
return;
}
tasks.push(convert_task {convert_task_type::player, wfile->getPlayerFile()});
for (auto file : fs::directory_iterator(regionsFolder)) {
tasks.push(convert_task {convert_task_type::region, file.path()});
}
}
WorldConverter::~WorldConverter() {
delete wfile;
}
bool WorldConverter::hasNext() const {
return !tasks.empty();
}
void WorldConverter::convertRegion(fs::path file) {
int x, z;
std::string name = file.stem().string();
if (!WorldFiles::parseRegionFilename(name, x, z)) {
std::cerr << "could not parse name " << name << std::endl;
return;
}
std::cout << "converting region " << name << std::endl;
for (uint cz = 0; cz < REGION_SIZE; cz++) {
for (uint cx = 0; cx < REGION_SIZE; cx++) {
int gx = cx + x * REGION_SIZE;
int gz = cz + z * REGION_SIZE;
std::unique_ptr<ubyte[]> data (wfile->getChunk(gx, gz));
if (data == nullptr)
continue;
if (lut) {
Chunk::convert(data.get(), lut.get());
}
wfile->put(gx, gz, data.get());
}
}
}
void WorldConverter::convertPlayer(fs::path file) {
std::cout << "converting player " << file.u8string() << std::endl;
auto map = files::read_json(file);
Player::convert(map.get(), lut.get());
files::write_json(file, map.get());
}
void WorldConverter::convertNext() {
if (!hasNext()) {
throw std::runtime_error("no more regions to convert");
}
convert_task task = tasks.front();
tasks.pop();
if (!fs::is_regular_file(task.file))
return;
switch (task.type) {
case convert_task_type::region:
convertRegion(task.file);
break;
case convert_task_type::player:
convertPlayer(task.file);
break;
}
}
void WorldConverter::write() {
std::cout << "writing world" << std::endl;
wfile->write(nullptr, content);
}