VoxelEngine/src/frontend/screens/MenuScreen.cpp

42 lines
1013 B
C++

#include "MenuScreen.hpp"
#include "content/ContentControl.hpp"
#include "graphics/ui/GUI.hpp"
#include "graphics/ui/elements/Menu.hpp"
#include "graphics/core/Batch2D.hpp"
#include "graphics/core/Shader.hpp"
#include "graphics/core/Texture.hpp"
#include "assets/Assets.hpp"
#include "maths/UVRegion.hpp"
#include "window/Window.hpp"
#include "window/Camera.hpp"
#include "engine/Engine.hpp"
MenuScreen::MenuScreen(Engine& engine)
: Screen(engine),
uicamera(
std::make_unique<Camera>(glm::vec3(), engine.getWindow().getSize().y)
) {
uicamera->perspective = false;
uicamera->near = -1.0f;
uicamera->far = 1.0f;
uicamera->flipped = true;
}
MenuScreen::~MenuScreen() = default;
void MenuScreen::onOpen() {
engine.getContentControl().resetContent({});
auto menu = engine.getGUI().getMenu();
menu->reset();
}
void MenuScreen::update(float delta) {
}
void MenuScreen::draw(float delta) {
display::clear();
display::setBgColor(glm::vec3(0.2f));
}