75 lines
2.5 KiB
C++
75 lines
2.5 KiB
C++
#ifndef FRONTEND_GUI_CONTROLS_H_
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#define FRONTEND_GUI_CONTROLS_H_
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#include <string>
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#include <memory>
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#include <vector>
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#include <functional>
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#include <glm/glm.hpp>
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#include "UINode.h"
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#include "panels.h"
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class Batch2D;
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class Assets;
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namespace gui {
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typedef std::function<std::wstring()> wstringsupplier;
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typedef std::function<void(std::wstring)> wstringconsumer;
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class Label : public UINode {
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protected:
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std::wstring text_;
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std::string fontName_;
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wstringsupplier supplier = nullptr;
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public:
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Label(std::wstring text, std::string fontName="normal");
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virtual Label& text(std::wstring text);
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std::wstring text() const;
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virtual void draw(Batch2D* batch, Assets* assets);
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virtual void textSupplier(wstringsupplier supplier);
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};
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class Button : public Panel {
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protected:
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glm::vec4 hoverColor {0.05f, 0.1f, 0.2f, 0.75f};
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glm::vec4 pressedColor {0.0f, 0.0f, 0.0f, 0.95f};
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std::vector<onaction> actions;
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public:
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Button(std::shared_ptr<UINode> content, glm::vec4 padding=glm::vec4(2.0f));
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Button(std::wstring text, glm::vec4 padding=glm::vec4(2.0f));
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virtual void drawBackground(Batch2D* batch, Assets* assets);
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virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
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virtual void mouseRelease(GUI*, int x, int y) override;
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virtual void listenAction(onaction action);
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};
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class TextBox : public Panel {
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protected:
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glm::vec4 hoverColor {0.05f, 0.1f, 0.2f, 0.75f};
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glm::vec4 focusedColor {0.0f, 0.0f, 0.0f, 1.0f};
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Label* label;
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std::wstring input;
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std::wstring placeholder;
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wstringsupplier supplier = nullptr;
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wstringconsumer consumer = nullptr;
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public:
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TextBox(std::wstring placeholder, glm::vec4 padding=glm::vec4(2.0f));
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virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
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virtual void drawBackground(Batch2D* batch, Assets* assets) override;
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virtual void typed(unsigned int codepoint) override;
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virtual void keyPressed(int key) override;
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virtual void textSupplier(wstringsupplier supplier);
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virtual void textConsumer(wstringconsumer consumer);
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virtual bool isfocuskeeper() const override {return true;}
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virtual std::wstring text() const;
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};
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}
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#endif // FRONTEND_GUI_CONTROLS_H_
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