2024-02-17 02:17:16 +03:00

152 lines
4.1 KiB
C++

#ifndef WORLD_WORLD_H_
#define WORLD_WORLD_H_
#include <string>
#include <vector>
#include <filesystem>
#include <stdexcept>
#include "../typedefs.h"
#include "../settings.h"
#include "../util/timeutil.h"
#include "../data/dynamic.h"
#include "../interfaces/Serializable.h"
#include "../content/ContentPack.h"
class Content;
class WorldFiles;
class Chunks;
class Level;
class Player;
class ContentLUT;
namespace fs = std::filesystem;
class world_load_error : public std::runtime_error {
public:
world_load_error(std::string message);
};
class World : Serializable {
std::string name;
uint64_t seed;
EngineSettings& settings;
const Content* const content;
std::vector<ContentPack> packs;
int64_t nextInventoryId = 1;
public:
WorldFiles* wfile;
/**
* Day/night loop timer in range 0..1
* 0.0 - is midnight
* 0.5 - is noon
*/
float daytime = timeutil::time_value(10, 00, 00);
float daytimeSpeed = 1.0f/60.0f/24.0f;
double totalTime = 0.0;
World(std::string name,
fs::path directory,
uint64_t seed,
EngineSettings& settings,
const Content* content,
std::vector<ContentPack> packs);
~World();
/**
* Update world day-time and total time
* @param delta delta-time
*/
void updateTimers(float delta);
/**
* Write all unsaved level data to the world directory
*/
void write(Level* level);
/**
* Check world indices and generate ContentLUT if convert required
* @param directory world directory
* @param content current Content instance
* @return ContentLUT if world convert required else nullptr
*/
static ContentLUT* checkIndices(const fs::path& directory, const Content* content);
/**
* Create new world
* @param name internal world name
* @param directory root world directory
* @param seed world generation seed
* @param settings current engine settings
* @param content current engine Content instance
* with all world content-packs applied
* @param packs vector of all world content-packs
* @return Level instance containing World instance
*/
static Level* create(std::string name,
fs::path directory,
uint64_t seed,
EngineSettings& settings,
const Content* content,
const std::vector<ContentPack>& packs);
/**
* Load an existing world
* @param directory root world directory
* @param settings current engine settings
* @param content current engine Content instance
* with all world content-packs applied
* @param packs vector of all world content-packs
* @return Level instance containing World instance
* @throws world_load_error on world.json load error
*/
static Level* load(fs::path directory,
EngineSettings& settings,
const Content* content,
const std::vector<ContentPack>& packs);
void setName(const std::string& name);
void setSeed(uint64_t seed);
/**
* Check if world has content-pack installed
* @param id content-pack id
*/
bool hasPack(const std::string& id) const;
/**
* Get internal world name (not the folder name)
* @return name stored in world.json
*/
std::string getName() const;
/** Get world generation seed */
uint64_t getSeed() const;
/**
* Get vector of all content-packs installed in world
*/
const std::vector<ContentPack>& getPacks() const;
/**
* Get next inventory id and increment it's counter
* @return integer >= 1
*/
int64_t getNextInventoryId() {
return nextInventoryId++;
}
/**
* Get current world Content instance
*/
const Content* getContent() const {
return content;
}
std::unique_ptr<dynamic::Map> serialize() const override;
void deserialize(dynamic::Map *src) override;
};
#endif /* WORLD_WORLD_H_ */