VoxelEngine/src/objects/Entities.hpp
2024-06-24 15:39:40 +03:00

61 lines
1.2 KiB
C++

#ifndef OBJECTS_ENTITIES_HPP_
#define OBJECTS_ENTITIES_HPP_
#include "../typedefs.hpp"
#include <glm/glm.hpp>
#include <unordered_map>
#include <entt/entity/registry.hpp>
struct EntityId {
entityid_t uid;
};
struct Transform {
glm::vec3 pos;
glm::vec3 size;
glm::mat3 rot;
glm::mat4 combined;
void refresh();
};
class Level;
class Assets;
class ModelBatch;
class Frustum;
class Entity {
entt::registry& registry;
entt::entity entity;
public:
Entity(entt::registry& registry, entt::entity entity)
: registry(registry), entity(entity) {}
bool isValid() const {
return registry.valid(entity);
}
Transform& getTransform() const {
return registry.get<Transform>(entity);
}
entityid_t getUID() const {
return registry.get<EntityId>(entity).uid;
}
};
class Entities {
entt::registry registry;
Level* level;
std::unordered_map<entityid_t, entt::entity> entities;
public:
Entities(Level* level);
void updatePhysics(float delta);
void render(Assets* assets, ModelBatch& batch, Frustum& frustum);
void drop(glm::vec3 pos, glm::vec3 vel);
};
#endif // OBJECTS_ENTITIES_HPP_