VoxelEngine/src/network/commons.hpp
2025-10-06 01:49:13 +03:00

100 lines
2.8 KiB
C++

#pragma once
#include "typedefs.hpp"
#include "settings.hpp"
#include "util/Buffer.hpp"
#include "delegates.hpp"
#include <memory>
#include <vector>
#include <mutex>
namespace network {
using OnResponse = std::function<void(std::vector<char>)>;
using OnReject = std::function<void(int, std::vector<char>)>;
using ConnectCallback = std::function<void(u64id_t, u64id_t)>;
using ServerDatagramCallback = std::function<void(u64id_t sid, const std::string& addr, int port, const char* buffer, size_t length)>;
using ClientDatagramCallback = std::function<void(u64id_t cid, const char* buffer, size_t length)>;
class Requests {
public:
virtual ~Requests() {}
virtual void get(
const std::string& url,
OnResponse onResponse,
OnReject onReject=nullptr,
std::vector<std::string> headers = {},
long maxSize=0
) = 0;
virtual void post(
const std::string& url,
const std::string& data,
OnResponse onResponse,
OnReject onReject=nullptr,
std::vector<std::string> headers = {},
long maxSize=0
) = 0;
[[nodiscard]] virtual size_t getTotalUpload() const = 0;
[[nodiscard]] virtual size_t getTotalDownload() const = 0;
virtual void update() = 0;
};
enum class ConnectionState {
INITIAL, CONNECTING, CONNECTED, CLOSED
};
enum class TransportType {
TCP, UDP
};
class Connection {
public:
virtual ~Connection() = default;
virtual void close(bool discardAll=false) = 0;
virtual int send(const char* buffer, size_t length) = 0;
virtual size_t pullUpload() = 0;
virtual size_t pullDownload() = 0;
bool isPrivate() const { return isprivate; }
void setPrivate(bool flag) {isprivate = flag;}
[[nodiscard]] virtual int getPort() const = 0;
[[nodiscard]] virtual std::string getAddress() const = 0;
[[nodiscard]] virtual ConnectionState getState() const = 0;
[[nodiscard]] virtual TransportType getTransportType() const noexcept = 0;
protected:
bool isprivate = false;
};
class ReadableConnection : public Connection {
public:
virtual int recv(char* buffer, size_t length) = 0;
virtual int available() = 0;
};
class Server {
public:
virtual ~Server() = default;
virtual void update() = 0;
virtual void close() = 0;
virtual bool isOpen() = 0;
[[nodiscard]] virtual TransportType getTransportType() const noexcept = 0;
[[nodiscard]] virtual int getPort() const = 0;
bool isPrivate() const { return isprivate; }
void setPrivate(bool flag) { isprivate = flag; }
protected:
bool isprivate = false;
};
}