100 lines
2.8 KiB
C++
100 lines
2.8 KiB
C++
#pragma once
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#include "typedefs.hpp"
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#include "settings.hpp"
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#include "util/Buffer.hpp"
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#include "delegates.hpp"
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#include <memory>
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#include <vector>
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#include <mutex>
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namespace network {
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using OnResponse = std::function<void(std::vector<char>)>;
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using OnReject = std::function<void(int, std::vector<char>)>;
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using ConnectCallback = std::function<void(u64id_t, u64id_t)>;
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using ServerDatagramCallback = std::function<void(u64id_t sid, const std::string& addr, int port, const char* buffer, size_t length)>;
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using ClientDatagramCallback = std::function<void(u64id_t cid, const char* buffer, size_t length)>;
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class Requests {
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public:
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virtual ~Requests() {}
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virtual void get(
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const std::string& url,
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OnResponse onResponse,
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OnReject onReject=nullptr,
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std::vector<std::string> headers = {},
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long maxSize=0
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) = 0;
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virtual void post(
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const std::string& url,
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const std::string& data,
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OnResponse onResponse,
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OnReject onReject=nullptr,
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std::vector<std::string> headers = {},
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long maxSize=0
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) = 0;
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[[nodiscard]] virtual size_t getTotalUpload() const = 0;
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[[nodiscard]] virtual size_t getTotalDownload() const = 0;
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virtual void update() = 0;
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};
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enum class ConnectionState {
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INITIAL, CONNECTING, CONNECTED, CLOSED
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};
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enum class TransportType {
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TCP, UDP
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};
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class Connection {
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public:
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virtual ~Connection() = default;
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virtual void close(bool discardAll=false) = 0;
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virtual int send(const char* buffer, size_t length) = 0;
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virtual size_t pullUpload() = 0;
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virtual size_t pullDownload() = 0;
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bool isPrivate() const { return isprivate; }
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void setPrivate(bool flag) {isprivate = flag;}
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[[nodiscard]] virtual int getPort() const = 0;
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[[nodiscard]] virtual std::string getAddress() const = 0;
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[[nodiscard]] virtual ConnectionState getState() const = 0;
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[[nodiscard]] virtual TransportType getTransportType() const noexcept = 0;
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protected:
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bool isprivate = false;
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};
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class ReadableConnection : public Connection {
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public:
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virtual int recv(char* buffer, size_t length) = 0;
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virtual int available() = 0;
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};
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class Server {
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public:
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virtual ~Server() = default;
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virtual void update() = 0;
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virtual void close() = 0;
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virtual bool isOpen() = 0;
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[[nodiscard]] virtual TransportType getTransportType() const noexcept = 0;
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[[nodiscard]] virtual int getPort() const = 0;
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bool isPrivate() const { return isprivate; }
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void setPrivate(bool flag) { isprivate = flag; }
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protected:
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bool isprivate = false;
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};
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}
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