74 lines
1.9 KiB
C++
74 lines
1.9 KiB
C++
#include "Players.hpp"
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#include "Player.hpp"
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#include "items/Inventories.hpp"
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#include "world/Level.hpp"
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#include "world/World.hpp"
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Players::Players(Level* level) : level(level) {}
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void Players::add(std::unique_ptr<Player> player) {
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players[player->getId()] = std::move(player);
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}
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Player* Players::get(int64_t id) const {
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const auto& found = players.find(id);
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if (found == players.end()) {
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return nullptr;
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}
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return found->second.get();
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}
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Player* Players::create() {
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auto playerPtr = std::make_unique<Player>(
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level,
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level->getWorld()->getInfo().nextPlayerId++,
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"",
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glm::vec3(0, DEF_PLAYER_Y, 0),
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DEF_PLAYER_SPEED,
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level->inventories->create(DEF_PLAYER_INVENTORY_SIZE),
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0
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);
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auto player = playerPtr.get();
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add(std::move(playerPtr));
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level->inventories->store(player->getInventory());
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return player;
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}
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dv::value Players::serialize() const {
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auto root = dv::object();
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auto& list = root.list("players");
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for (const auto& [id, player] : players) {
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list.add(player->serialize());
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}
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return root;
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}
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void Players::deserialize(const dv::value& src) {
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players.clear();
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const auto& players = src["players"];
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for (auto& playerMap : players) {
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auto playerPtr = std::make_unique<Player>(
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level,
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0,
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"",
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glm::vec3(0, DEF_PLAYER_Y, 0),
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DEF_PLAYER_SPEED,
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level->inventories->create(DEF_PLAYER_INVENTORY_SIZE),
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0
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);
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auto player = playerPtr.get();
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player->deserialize(playerMap);
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add(std::move(playerPtr));
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auto& inventory = player->getInventory();
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// invalid inventory id pre 0.25
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if (inventory->getId() == 0) {
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inventory->setId(level->getWorld()->getNextInventoryId());
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}
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level->inventories->store(player->getInventory());
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}
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}
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