VoxelEngine/src/objects/Players.cpp
2024-12-11 00:31:08 +03:00

74 lines
1.9 KiB
C++

#include "Players.hpp"
#include "Player.hpp"
#include "items/Inventories.hpp"
#include "world/Level.hpp"
#include "world/World.hpp"
Players::Players(Level* level) : level(level) {}
void Players::add(std::unique_ptr<Player> player) {
players[player->getId()] = std::move(player);
}
Player* Players::get(int64_t id) const {
const auto& found = players.find(id);
if (found == players.end()) {
return nullptr;
}
return found->second.get();
}
Player* Players::create() {
auto playerPtr = std::make_unique<Player>(
level,
level->getWorld()->getInfo().nextPlayerId++,
"",
glm::vec3(0, DEF_PLAYER_Y, 0),
DEF_PLAYER_SPEED,
level->inventories->create(DEF_PLAYER_INVENTORY_SIZE),
0
);
auto player = playerPtr.get();
add(std::move(playerPtr));
level->inventories->store(player->getInventory());
return player;
}
dv::value Players::serialize() const {
auto root = dv::object();
auto& list = root.list("players");
for (const auto& [id, player] : players) {
list.add(player->serialize());
}
return root;
}
void Players::deserialize(const dv::value& src) {
players.clear();
const auto& players = src["players"];
for (auto& playerMap : players) {
auto playerPtr = std::make_unique<Player>(
level,
0,
"",
glm::vec3(0, DEF_PLAYER_Y, 0),
DEF_PLAYER_SPEED,
level->inventories->create(DEF_PLAYER_INVENTORY_SIZE),
0
);
auto player = playerPtr.get();
player->deserialize(playerMap);
add(std::move(playerPtr));
auto& inventory = player->getInventory();
// invalid inventory id pre 0.25
if (inventory->getId() == 0) {
inventory->setId(level->getWorld()->getNextInventoryId());
}
level->inventories->store(player->getInventory());
}
}