46 lines
1.1 KiB
Lua
46 lines
1.1 KiB
Lua
local util = {}
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function util.drop(ppos, itemid, count, data, pickup_delay)
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if itemid == 0 or not itemid then
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return nil
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end
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return entities.spawn("base:drop", ppos, {base__drop={
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id=itemid,
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count=count,
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data=data,
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pickup_delay=pickup_delay
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}})
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end
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local function calc_loot(loot_table)
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local results = {}
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for _, loot in ipairs(loot_table) do
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local chance = loot.chance or 1
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local count = loot.count or 1
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local roll = math.random()
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if roll < chance then
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if loot.min and loot.max then
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count = math.random(loot.min, loot.max)
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end
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if count == 0 then
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goto continue
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end
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table.insert(results, {item=item.index(loot.item), count=count})
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end
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::continue::
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end
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return results
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end
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function util.block_loot(blockid)
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local lootscheme = block.properties[blockid]["base:loot"]
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if lootscheme then
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return calc_loot(lootscheme)
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end
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return {{item=block.get_picking_item(blockid), count=1}}
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end
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return util
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