620 lines
19 KiB
C++
620 lines
19 KiB
C++
#include "Entities.hpp"
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#include <glm/ext/matrix_transform.hpp>
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#include <sstream>
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#include "assets/Assets.hpp"
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#include "content/Content.hpp"
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#include "data/dv_util.hpp"
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#include "debug/Logger.hpp"
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#include "engine.hpp"
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#include "graphics/core/DrawContext.hpp"
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#include "graphics/core/LineBatch.hpp"
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#include "graphics/core/Model.hpp"
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#include "graphics/render/ModelBatch.hpp"
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#include "logic/scripting/scripting.hpp"
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#include "maths/FrustumCulling.hpp"
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#include "maths/rays.hpp"
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#include "EntityDef.hpp"
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#include "rigging.hpp"
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#include "physics/Hitbox.hpp"
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#include "physics/PhysicsSolver.hpp"
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#include "world/Level.hpp"
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static debug::Logger logger("entities");
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static inline std::string COMP_TRANSFORM = "transform";
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static inline std::string COMP_RIGIDBODY = "rigidbody";
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static inline std::string COMP_SKELETON = "skeleton";
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static inline std::string SAVED_DATA_VARNAME = "SAVED_DATA";
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void Transform::refresh() {
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combined = glm::mat4(1.0f);
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combined = glm::translate(combined, pos);
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combined = glm::scale(combined, size);
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combined = combined * glm::mat4(rot);
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displayPos = pos;
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displaySize = size;
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dirty = false;
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}
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void Entity::destroy() {
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if (isValid()) {
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entities.despawn(id);
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}
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}
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rigging::Skeleton& Entity::getSkeleton() const {
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return registry.get<rigging::Skeleton>(entity);
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}
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void Entity::setRig(const rigging::SkeletonConfig* rigConfig) {
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auto& skeleton = registry.get<rigging::Skeleton>(entity);
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skeleton.config = rigConfig;
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skeleton.pose.matrices.resize(
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rigConfig->getBones().size(), glm::mat4(1.0f)
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);
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skeleton.calculated.matrices.resize(
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rigConfig->getBones().size(), glm::mat4(1.0f)
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);
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}
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Entities::Entities(Level* level)
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: level(level), sensorsTickClock(20, 3), updateTickClock(20, 3) {
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}
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template <void (*callback)(const Entity&, size_t, entityid_t)>
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static sensorcallback create_sensor_callback(Entities* entities) {
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return [=](auto entityid, auto index, auto otherid) {
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if (auto entity = entities->get(entityid)) {
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if (entity->isValid()) {
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callback(*entity, index, otherid);
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}
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}
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};
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}
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static void initialize_body(
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const EntityDef& def, Rigidbody& body, entityid_t id, Entities* entities
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) {
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body.sensors.resize(def.radialSensors.size() + def.boxSensors.size());
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for (auto& [i, box] : def.boxSensors) {
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SensorParams params {};
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params.aabb = box;
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body.sensors[i] = Sensor {
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true,
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SensorType::AABB,
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i,
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id,
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params,
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params,
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{},
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{},
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create_sensor_callback<scripting::on_sensor_enter>(entities),
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create_sensor_callback<scripting::on_sensor_exit>(entities)};
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}
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for (auto& [i, radius] : def.radialSensors) {
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SensorParams params {};
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params.radial = glm::vec4(radius);
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body.sensors[i] = Sensor {
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true,
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SensorType::RADIUS,
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i,
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id,
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params,
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params,
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{},
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{},
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create_sensor_callback<scripting::on_sensor_enter>(entities),
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create_sensor_callback<scripting::on_sensor_exit>(entities)};
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}
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}
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entityid_t Entities::spawn(
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const EntityDef& def,
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glm::vec3 position,
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dv::value args,
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dv::value saved,
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entityid_t uid
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) {
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auto skeleton = level->content->getSkeleton(def.skeletonName);
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if (skeleton == nullptr) {
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throw std::runtime_error("skeleton " + def.skeletonName + " not found");
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}
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entityid_t id;
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if (uid == 0) {
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id = nextID++;
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} else {
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id = uid;
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if (auto found = get(uid)) {
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std::stringstream ss;
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ss << "UID #" << uid << " is already used by an entity ";
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ss << found->getDef().name;
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if (found->getID().destroyFlag) {
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ss << " marked to destroy";
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}
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throw std::runtime_error(ss.str());
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}
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}
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auto entity = registry.create();
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entities[id] = entity;
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uids[entity] = id;
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registry.emplace<EntityId>(entity, static_cast<entityid_t>(id), def);
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const auto& tsf = registry.emplace<Transform>(
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entity,
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position,
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glm::vec3(1.0f),
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glm::mat3(1.0f),
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glm::mat4(1.0f),
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true
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);
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auto& body = registry.emplace<Rigidbody>(
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entity,
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true,
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Hitbox {def.bodyType, position, def.hitbox * 0.5f},
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std::vector<Sensor> {}
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);
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initialize_body(def, body, id, this);
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auto& scripting = registry.emplace<ScriptComponents>(entity);
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registry.emplace<rigging::Skeleton>(entity, skeleton->instance());
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for (auto& componentName : def.components) {
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auto component = std::make_unique<UserComponent>(
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componentName, entity_funcs_set {}, nullptr
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);
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scripting.components.emplace_back(std::move(component));
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}
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dv::value componentsMap = nullptr;
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if (saved != nullptr) {
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componentsMap = saved["comps"];
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loadEntity(saved, get(id).value());
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}
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body.hitbox.position = tsf.pos;
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scripting::on_entity_spawn(
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def, id, scripting.components, args, componentsMap);
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return id;
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}
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void Entities::despawn(entityid_t id) {
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if (auto entity = get(id)) {
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auto& eid = entity->getID();
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if (!eid.destroyFlag) {
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eid.destroyFlag = true;
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scripting::on_entity_despawn(*entity);
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}
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}
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}
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void Entities::loadEntity(const dv::value& map) {
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entityid_t uid = map["uid"].asInteger();
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std::string defname = map["def"].asString();
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auto& def = level->content->entities.require(defname);
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spawn(def, {}, nullptr, map, uid);
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}
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void Entities::loadEntity(const dv::value& map, Entity entity) {
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auto& transform = entity.getTransform();
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auto& body = entity.getRigidbody();
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auto& skeleton = entity.getSkeleton();
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if (map.has(COMP_RIGIDBODY)) {
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auto& bodymap = map[COMP_RIGIDBODY];
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dv::get_vec(bodymap, "vel", body.hitbox.velocity);
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std::string bodyTypeName;
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map.at("type").get(bodyTypeName);
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if (auto bodyType = BodyType_from(bodyTypeName)) {
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body.hitbox.type = *bodyType;
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}
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bodymap["crouch"].asBoolean(body.hitbox.crouching);
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bodymap["damping"].asNumber(body.hitbox.linearDamping);
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}
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if (map.has(COMP_TRANSFORM)) {
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auto& tsfmap = map[COMP_TRANSFORM];
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dv::get_vec(tsfmap, "pos", transform.pos);
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dv::get_vec(tsfmap, "size", transform.size);
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dv::get_mat(tsfmap, "rot", transform.rot);
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}
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std::string skeletonName = skeleton.config->getName();
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map.at("skeleton").get(skeletonName);
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if (skeletonName != skeleton.config->getName()) {
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skeleton.config = level->content->getSkeleton(skeletonName);
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}
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if (auto found = map.at(COMP_SKELETON)) {
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auto& skeletonmap = *found;
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if (auto found = skeletonmap.at("textures")) {
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auto& texturesmap = *found;
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for (auto& [slot, _] : texturesmap.asObject()) {
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texturesmap.at(slot).get(skeleton.textures[slot]);
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}
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}
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if (auto found = skeletonmap.at("pose")) {
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auto& posearr = *found;
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for (size_t i = 0;
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i < std::min(skeleton.pose.matrices.size(), posearr.size());
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i++) {
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dv::get_mat(posearr[i], skeleton.pose.matrices[i]);
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}
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}
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}
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}
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std::optional<Entities::RaycastResult> Entities::rayCast(
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glm::vec3 start, glm::vec3 dir, float maxDistance, entityid_t ignore
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) {
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Ray ray(start, dir);
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auto view = registry.view<EntityId, Transform, Rigidbody>();
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entityid_t foundUID = 0;
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glm::ivec3 foundNormal;
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for (auto [entity, eid, transform, body] : view.each()) {
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if (eid.uid == ignore) {
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continue;
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}
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auto& hitbox = body.hitbox;
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glm::ivec3 normal;
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double distance;
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if (ray.intersectAABB(
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glm::vec3(), hitbox.getAABB(), maxDistance, normal, distance
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) > RayRelation::None) {
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foundUID = eid.uid;
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foundNormal = normal;
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maxDistance = static_cast<float>(distance);
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}
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}
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if (foundUID) {
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return Entities::RaycastResult {foundUID, foundNormal, maxDistance};
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} else {
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return std::nullopt;
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}
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}
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void Entities::loadEntities(dv::value root) {
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clean();
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auto& list = root["data"];
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for (auto& map : list) {
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try {
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loadEntity(map);
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} catch (const std::runtime_error& err) {
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logger.error() << "could not read entity: " << err.what();
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}
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}
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}
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void Entities::onSave(const Entity& entity) {
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scripting::on_entity_save(entity);
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}
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dv::value Entities::serialize(const Entity& entity) {
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auto root = dv::object();
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auto& eid = entity.getID();
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auto& def = eid.def;
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root["def"] = def.name;
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root["uid"] = eid.uid;
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{
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auto& transform = entity.getTransform();
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auto& tsfmap = root.object(COMP_TRANSFORM);
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tsfmap["pos"] = dv::to_value(transform.pos);
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if (transform.size != glm::vec3(1.0f)) {
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tsfmap["size"] = dv::to_value(transform.size);
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}
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if (transform.rot != glm::mat3(1.0f)) {
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tsfmap["rot"] = dv::to_value(transform.rot);
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}
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}
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{
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auto& rigidbody = entity.getRigidbody();
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auto& hitbox = rigidbody.hitbox;
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auto& bodymap = root.object(COMP_RIGIDBODY);
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if (!rigidbody.enabled) {
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bodymap["enabled"] = false;
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}
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if (def.save.body.velocity) {
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bodymap["vel"] = dv::to_value(rigidbody.hitbox.velocity);
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}
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if (def.save.body.settings) {
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bodymap["damping"] = rigidbody.hitbox.linearDamping;
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if (hitbox.type != def.bodyType) {
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bodymap["type"] = to_string(hitbox.type);
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}
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if (hitbox.crouching) {
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bodymap["crouch"] = hitbox.crouching;
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}
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}
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}
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auto& skeleton = entity.getSkeleton();
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if (skeleton.config->getName() != def.skeletonName) {
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root["skeleton"] = skeleton.config->getName();
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}
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if (def.save.skeleton.pose || def.save.skeleton.textures) {
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auto& skeletonmap = root.object(COMP_SKELETON);
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if (def.save.skeleton.textures) {
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auto& map = skeletonmap.object("textures");
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for (auto& [slot, texture] : skeleton.textures) {
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map[slot] = texture;
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}
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}
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if (def.save.skeleton.pose) {
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auto& list = skeletonmap.list("pose");
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for (auto& mat : skeleton.pose.matrices) {
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list.add(dv::to_value(mat));
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}
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}
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}
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auto& scripts = entity.getScripting();
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if (!scripts.components.empty()) {
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auto& compsMap = root.object("comps");
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for (auto& comp : scripts.components) {
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auto data =
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scripting::get_component_value(comp->env, SAVED_DATA_VARNAME);
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compsMap[comp->name] = data;
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}
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}
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return root;
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}
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dv::value Entities::serialize(const std::vector<Entity>& entities) {
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auto list = dv::list();
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for (auto& entity : entities) {
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if (!entity.getDef().save.enabled) {
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continue;
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}
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level->entities->onSave(entity);
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list.add(level->entities->serialize(entity));
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}
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return list;
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}
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void Entities::despawn(std::vector<Entity> entities) {
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for (auto& entity : entities) {
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entity.destroy();
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}
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}
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void Entities::clean() {
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for (auto it = entities.begin(); it != entities.end();) {
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if (!registry.get<EntityId>(it->second).destroyFlag) {
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++it;
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} else {
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auto& rigidbody = registry.get<Rigidbody>(it->second);
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// todo: refactor
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auto physics = level->physics.get();
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for (auto& sensor : rigidbody.sensors) {
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physics->removeSensor(&sensor);
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}
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uids.erase(it->second);
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registry.destroy(it->second);
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it = entities.erase(it);
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}
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}
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}
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void Entities::updateSensors(
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Rigidbody& body, const Transform& tsf, std::vector<Sensor*>& sensors
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) {
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for (size_t i = 0; i < body.sensors.size(); i++) {
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auto& sensor = body.sensors[i];
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for (auto oid : sensor.prevEntered) {
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if (sensor.nextEntered.find(oid) == sensor.nextEntered.end()) {
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sensor.exitCallback(sensor.entity, i, oid);
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}
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}
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sensor.prevEntered = sensor.nextEntered;
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sensor.nextEntered.clear();
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switch (sensor.type) {
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case SensorType::AABB:
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sensor.calculated.aabb = sensor.params.aabb;
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sensor.calculated.aabb.transform(tsf.combined);
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break;
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case SensorType::RADIUS:
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sensor.calculated.radial = glm::vec4(
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body.hitbox.position.x,
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body.hitbox.position.y,
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body.hitbox.position.z,
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sensor.params.radial.w * sensor.params.radial.w
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);
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break;
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}
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sensors.push_back(&sensor);
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}
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}
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void Entities::preparePhysics(float delta) {
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if (sensorsTickClock.update(delta)) {
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auto part = sensorsTickClock.getPart();
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auto parts = sensorsTickClock.getParts();
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auto view = registry.view<EntityId, Transform, Rigidbody>();
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auto physics = level->physics.get();
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std::vector<Sensor*> sensors;
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for (auto [entity, eid, transform, rigidbody] : view.each()) {
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if (!rigidbody.enabled) {
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continue;
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}
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if ((eid.uid + part) % parts != 0) {
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continue;
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}
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updateSensors(rigidbody, transform, sensors);
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}
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physics->setSensors(std::move(sensors));
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}
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}
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void Entities::updatePhysics(float delta) {
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preparePhysics(delta);
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auto view = registry.view<EntityId, Transform, Rigidbody>();
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auto physics = level->physics.get();
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for (auto [entity, eid, transform, rigidbody] : view.each()) {
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if (!rigidbody.enabled || rigidbody.hitbox.type == BodyType::STATIC) {
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continue;
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}
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auto& hitbox = rigidbody.hitbox;
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auto prevVel = hitbox.velocity;
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bool grounded = hitbox.grounded;
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float vel = glm::length(prevVel);
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int substeps = static_cast<int>(delta * vel * 20);
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substeps = std::min(100, std::max(2, substeps));
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physics->step(level->chunks.get(), &hitbox, delta, substeps, eid.uid);
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hitbox.linearDamping = hitbox.grounded * 24;
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transform.setPos(hitbox.position);
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if (hitbox.grounded && !grounded) {
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scripting::on_entity_grounded(
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*get(eid.uid), glm::length(prevVel - hitbox.velocity)
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);
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}
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if (!hitbox.grounded && grounded) {
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scripting::on_entity_fall(*get(eid.uid));
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}
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}
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}
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void Entities::update(float delta) {
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if (updateTickClock.update(delta)) {
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scripting::on_entities_update(
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updateTickClock.getTickRate(),
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updateTickClock.getParts(),
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updateTickClock.getPart()
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);
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}
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}
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static void debug_render_skeleton(
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LineBatch& batch,
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const rigging::Bone* bone,
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const rigging::Skeleton& skeleton
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) {
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size_t pindex = bone->getIndex();
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for (auto& sub : bone->getSubnodes()) {
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size_t sindex = sub->getIndex();
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batch.line(
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glm::vec3(
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skeleton.calculated.matrices[pindex] * glm::vec4(0, 0, 0, 1)
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),
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glm::vec3(
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skeleton.calculated.matrices[sindex] * glm::vec4(0, 0, 0, 1)
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),
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glm::vec4(0, 0.5f, 0, 1)
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);
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debug_render_skeleton(batch, sub.get(), skeleton);
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}
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}
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void Entities::renderDebug(
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LineBatch& batch, const Frustum* frustum, const DrawContext& pctx
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|
) {
|
|
{
|
|
auto ctx = pctx.sub(&batch);
|
|
ctx.setLineWidth(1);
|
|
auto view = registry.view<Transform, Rigidbody>();
|
|
for (auto [entity, transform, rigidbody] : view.each()) {
|
|
const auto& hitbox = rigidbody.hitbox;
|
|
const auto& pos = transform.pos;
|
|
const auto& size = transform.size;
|
|
if (frustum && !frustum->isBoxVisible(pos - size, pos + size)) {
|
|
continue;
|
|
}
|
|
batch.box(hitbox.position, hitbox.halfsize * 2.0f, glm::vec4(1.0f));
|
|
|
|
for (auto& sensor : rigidbody.sensors) {
|
|
if (sensor.type != SensorType::AABB) continue;
|
|
batch.box(
|
|
sensor.calculated.aabb.center(),
|
|
sensor.calculated.aabb.size(),
|
|
glm::vec4(1.0f, 1.0f, 0.0f, 1.0f)
|
|
);
|
|
}
|
|
}
|
|
}
|
|
{
|
|
auto view = registry.view<Transform, rigging::Skeleton>();
|
|
auto ctx = pctx.sub(&batch);
|
|
ctx.setDepthTest(false);
|
|
ctx.setDepthMask(false);
|
|
ctx.setLineWidth(2);
|
|
for (auto [entity, transform, skeleton] : view.each()) {
|
|
auto config = skeleton.config;
|
|
const auto& pos = transform.pos;
|
|
const auto& size = transform.size;
|
|
if (frustum && !frustum->isBoxVisible(pos - size, pos + size)) {
|
|
continue;
|
|
}
|
|
auto bone = config->getRoot();
|
|
debug_render_skeleton(batch, bone, skeleton);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Entities::render(
|
|
Assets* assets,
|
|
ModelBatch& batch,
|
|
const Frustum* frustum,
|
|
float delta,
|
|
bool pause
|
|
) {
|
|
if (!pause) {
|
|
scripting::on_entities_render(delta);
|
|
}
|
|
|
|
auto view = registry.view<Transform, rigging::Skeleton>();
|
|
for (auto [entity, transform, skeleton] : view.each()) {
|
|
if (transform.dirty) {
|
|
transform.refresh();
|
|
}
|
|
const auto& pos = transform.pos;
|
|
const auto& size = transform.size;
|
|
if (!frustum || frustum->isBoxVisible(pos - size, pos + size)) {
|
|
const auto* rigConfig = skeleton.config;
|
|
rigConfig->render(assets, batch, skeleton, transform.combined);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Entities::hasBlockingInside(AABB aabb) {
|
|
auto view = registry.view<EntityId, Rigidbody>();
|
|
for (auto [entity, eid, body] : view.each()) {
|
|
if (eid.def.blocking && aabb.intersect(body.hitbox.getAABB(), -0.05f)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
std::vector<Entity> Entities::getAllInside(AABB aabb) {
|
|
std::vector<Entity> collected;
|
|
auto view = registry.view<Transform>();
|
|
for (auto [entity, transform] : view.each()) {
|
|
if (aabb.contains(transform.pos)) {
|
|
const auto& found = uids.find(entity);
|
|
if (found == uids.end()) {
|
|
continue;
|
|
}
|
|
if (auto wrapper = get(found->second)) {
|
|
collected.push_back(*wrapper);
|
|
}
|
|
}
|
|
}
|
|
return collected;
|
|
}
|
|
|
|
std::vector<Entity> Entities::getAllInRadius(glm::vec3 center, float radius) {
|
|
std::vector<Entity> collected;
|
|
auto view = registry.view<Transform>();
|
|
for (auto [entity, transform] : view.each()) {
|
|
if (glm::distance2(transform.pos, center) <= radius * radius) {
|
|
const auto& found = uids.find(entity);
|
|
if (found == uids.end()) {
|
|
continue;
|
|
}
|
|
if (auto wrapper = get(found->second)) {
|
|
collected.push_back(*wrapper);
|
|
}
|
|
}
|
|
}
|
|
return collected;
|
|
}
|