VoxelEngine/src/content/ContentLoader.hpp

62 lines
1.6 KiB
C++

#pragma once
#include <filesystem>
#include <memory>
#include <string>
#include "content_fwd.hpp"
#include "data/dv.hpp"
namespace fs = std::filesystem;
class Block;
struct BlockMaterial;
struct ItemDef;
struct EntityDef;
struct ContentPack;
class ContentBuilder;
class ContentPackRuntime;
struct ContentPackStats;
class ContentLoader {
const ContentPack* pack;
ContentPackRuntime* runtime;
scriptenv env;
ContentBuilder& builder;
ContentPackStats* stats;
void loadBlock(
Block& def, const std::string& full, const std::string& name
);
void loadItem(
ItemDef& def, const std::string& full, const std::string& name
);
void loadEntity(
EntityDef& def, const std::string& full, const std::string& name
);
static void loadCustomBlockModel(Block& def, const dv::value& primitives);
static void loadBlockMaterial(BlockMaterial& def, const fs::path& file);
void loadBlock(
Block& def, const std::string& name, const fs::path& file
);
void loadItem(
ItemDef& def, const std::string& name, const fs::path& file
);
void loadEntity(
EntityDef& def, const std::string& name, const fs::path& file
);
void loadResources(ResourceType type, const dv::value& list);
public:
ContentLoader(ContentPack* pack, ContentBuilder& builder);
bool fixPackIndices(
const fs::path& folder,
dv::value& indicesRoot,
const std::string& contentSection
);
void fixPackIndices();
void load();
};